Enhance targeting visualization by replacing single arrow/ring with array of active arrows and camera vectors
This commit is contained in:
@@ -622,6 +622,25 @@ export class RuntimeHost {
|
||||
private readonly targetingLuxTargetPosition = new Vector3();
|
||||
private readonly targetingLuxHomePosition = new Vector3();
|
||||
private readonly targetingLuxSwayDirection = new Vector3();
|
||||
private readonly targetingActiveCameraRight = new Vector3();
|
||||
private readonly targetingActiveCameraUp = new Vector3();
|
||||
private readonly targetingActiveArrowDirection = new Vector3();
|
||||
private readonly targetingActiveArrowLocalTipAxis = new Vector3(0, 1, 0);
|
||||
private readonly targetingActiveArrowGeometry = new ConeGeometry(0.16, 0.38, 16);
|
||||
private readonly targetingActiveArrowMaterial = new MeshBasicMaterial({
|
||||
color: 0xfff2a2,
|
||||
depthTest: false,
|
||||
depthWrite: false,
|
||||
transparent: true,
|
||||
opacity: 0.95
|
||||
});
|
||||
private readonly targetingActiveArrows: Mesh<
|
||||
ConeGeometry,
|
||||
MeshBasicMaterial
|
||||
>[] = Array.from(
|
||||
{ length: TARGETING_ACTIVE_ARROW_COUNT },
|
||||
() => new Mesh(this.targetingActiveArrowGeometry, this.targetingActiveArrowMaterial)
|
||||
);
|
||||
private readonly targetingLuxMesh = new Mesh(
|
||||
new PlaneGeometry(0.32, 0.32),
|
||||
createTargetingLuxCoreMaterial()
|
||||
@@ -631,26 +650,6 @@ export class RuntimeHost {
|
||||
createTargetingLuxGlowMaterial()
|
||||
);
|
||||
private readonly targetingLuxLight = new PointLight(0x8df7ff, 1.25, 3.2, 2);
|
||||
private readonly targetingActiveRing = new Mesh(
|
||||
new TorusGeometry(0.52, 0.026, 8, 48),
|
||||
new MeshBasicMaterial({
|
||||
color: 0xfff2a2,
|
||||
depthTest: false,
|
||||
depthWrite: false,
|
||||
transparent: true,
|
||||
opacity: 0.95
|
||||
})
|
||||
);
|
||||
private readonly targetingActiveArrow = new Mesh(
|
||||
new ConeGeometry(0.16, 0.32, 16),
|
||||
new MeshBasicMaterial({
|
||||
color: 0xfff2a2,
|
||||
depthTest: false,
|
||||
depthWrite: false,
|
||||
transparent: true,
|
||||
opacity: 0.95
|
||||
})
|
||||
);
|
||||
private targetingLuxInitialized = false;
|
||||
private targetingLuxFlightState: TargetingLuxFlightState = "hidden";
|
||||
private targetingVisualTime = 0;
|
||||
|
||||
Reference in New Issue
Block a user