Set group rotation based on yaw degrees
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@@ -8512,6 +8512,8 @@ export class ViewportHost {
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});
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const meshes: Mesh[] = [];
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group.rotation.y = (yawDegrees * Math.PI) / 180;
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switch (collider.mode) {
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case "capsule": {
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const collisionMesh = new Mesh(
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