Refactor: Simplify third-person pointer lock and escape key handling
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@@ -166,7 +166,6 @@ export interface RuntimeControllerContext {
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input: RuntimeTargetLookInput
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): RuntimeTargetLookInputResult;
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handleRuntimeTargetLookBoundaryReached?(): boolean;
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handleThirdPersonPointerLockReleased?(): boolean;
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isCameraDrivenExternally(): boolean;
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getCameraYawRadians(): number;
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isInputSuspended(): boolean;
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