Refactor: Simplify third-person pointer lock and escape key handling
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@@ -298,7 +298,6 @@ import {
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DEFAULT_PLAYER_START_CAPSULE_RADIUS,
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DEFAULT_PLAYER_START_EYE_HEIGHT,
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DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH as DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH_VALUE,
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DEFAULT_PLAYER_START_INVERT_MOUSE_CAMERA_HORIZONTAL as DEFAULT_PLAYER_START_INVERT_MOUSE_CAMERA_HORIZONTAL_VALUE,
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DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
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DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
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DEFAULT_PLAYER_START_NAVIGATION_MODE,
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@@ -2769,10 +2768,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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playerStartTargetButtonCyclesActiveTargetDraft,
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setPlayerStartTargetButtonCyclesActiveTargetDraft
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] = useState(DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET_VALUE);
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const [
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playerStartInvertMouseCameraHorizontalDraft,
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setPlayerStartInvertMouseCameraHorizontalDraft
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] = useState(DEFAULT_PLAYER_START_INVERT_MOUSE_CAMERA_HORIZONTAL_VALUE);
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const [
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playerStartMovementTemplateDraft,
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setPlayerStartMovementTemplateDraft
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