Feature: Implement third-person camera look intent reporting and update target lock state
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@@ -798,6 +798,9 @@ export class RuntimeHost {
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) ?? { ...desiredCameraPosition },
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) ?? { ...desiredCameraPosition },
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resolveThirdPersonTargetAssist: () =>
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resolveThirdPersonTargetAssist: () =>
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this.resolveThirdPersonTargetAssist(),
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this.resolveThirdPersonTargetAssist(),
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reportThirdPersonCameraLookIntent: (yawDeltaRadians) => {
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this.reportThirdPersonCameraLookIntent(yawDeltaRadians);
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},
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isCameraDrivenExternally: () =>
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isCameraDrivenExternally: () =>
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this.resolveActiveRuntimeCameraRig() !== null ||
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this.resolveActiveRuntimeCameraRig() !== null ||
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this.resolveDialogueAttentionNpc() !== null,
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this.resolveDialogueAttentionNpc() !== null,
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@@ -4769,6 +4772,7 @@ export class RuntimeHost {
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this.updateRuntimeDialogueParticipants(cameraDt);
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this.updateRuntimeDialogueParticipants(cameraDt);
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this.refreshRuntimeTargetingState();
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this.refreshRuntimeTargetingState();
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this.activeController?.update(simulationDt);
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this.activeController?.update(simulationDt);
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this.updateActiveRuntimeTargetLockState();
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const activeCameraRig = this.applyActiveCameraRig(cameraDt, previousCameraPose);
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const activeCameraRig = this.applyActiveCameraRig(cameraDt, previousCameraPose);
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this.updateRuntimeTargetingVisuals(cameraDt);
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this.updateRuntimeTargetingVisuals(cameraDt);
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@@ -5418,6 +5422,7 @@ export class RuntimeHost {
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this.runtimeTargetCandidates = [];
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this.runtimeTargetCandidates = [];
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this.proposedRuntimeTarget = null;
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this.proposedRuntimeTarget = null;
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this.activeRuntimeTargetReference = null;
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this.activeRuntimeTargetReference = null;
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this.runtimeTargetLookYawDeltaRadians = 0;
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this.previousTargetCycleInputActive = false;
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this.previousTargetCycleInputActive = false;
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this.targetingLuxInitialized = false;
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this.targetingLuxInitialized = false;
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this.targetingVisualTime = 0;
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this.targetingVisualTime = 0;
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