Add set project scheduler command and update scene document to include scheduler
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@@ -19,8 +19,13 @@ import {
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type ProjectTimeSettings
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} from "./project-time-settings";
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import { type ScenePath } from "./paths";
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import {
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createEmptyProjectScheduler,
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type ProjectScheduler
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} from "../scheduler/project-scheduler";
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export const SCENE_DOCUMENT_VERSION = 45 as const;
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export const SCENE_DOCUMENT_VERSION = 46 as const;
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export const PROJECT_SCHEDULER_FOUNDATION_SCENE_DOCUMENT_VERSION = 46 as const;
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export const CONTROL_SURFACE_FOUNDATION_SCENE_DOCUMENT_VERSION = 45 as const;
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export const NPC_PRESENCE_SCENE_DOCUMENT_VERSION = 44 as const;
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export const PATH_FOUNDATION_SCENE_DOCUMENT_VERSION = 43 as const;
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@@ -136,6 +141,7 @@ export interface ProjectDocument {
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version: typeof SCENE_DOCUMENT_VERSION;
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name: string;
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time: ProjectTimeSettings;
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scheduler: ProjectScheduler;
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activeSceneId: string;
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scenes: Record<string, ProjectScene>;
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materials: Record<string, MaterialDef>;
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@@ -147,6 +153,7 @@ export interface SceneDocument {
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version: typeof SCENE_DOCUMENT_VERSION;
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name: string;
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time: ProjectTimeSettings;
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scheduler: ProjectScheduler;
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world: WorldSettings;
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materials: Record<string, MaterialDef>;
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textures: Record<string, never>;
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@@ -167,6 +174,7 @@ export function createEmptySceneDocument(
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version: SCENE_DOCUMENT_VERSION,
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name: overrides.name ?? "Untitled Scene",
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time: overrides.time ?? createDefaultProjectTimeSettings(),
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scheduler: createEmptyProjectScheduler(),
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world: overrides.world ?? createDefaultWorldSettings(),
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materials: cloneMaterialRegistry(
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overrides.materials ?? createStarterMaterialRegistry()
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@@ -211,7 +219,13 @@ export function createEmptyProjectDocument(
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overrides: Partial<
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Pick<
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ProjectDocument,
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"name" | "time" | "activeSceneId" | "materials" | "textures" | "assets"
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| "name"
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| "time"
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| "scheduler"
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| "activeSceneId"
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| "materials"
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| "textures"
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| "assets"
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>
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> & {
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sceneId?: string;
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@@ -230,6 +244,7 @@ export function createEmptyProjectDocument(
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version: SCENE_DOCUMENT_VERSION,
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name: overrides.name ?? DEFAULT_PROJECT_NAME,
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time: overrides.time ?? createDefaultProjectTimeSettings(),
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scheduler: overrides.scheduler ?? createEmptyProjectScheduler(),
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activeSceneId: initialScene.id,
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scenes: {
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[initialScene.id]: initialScene
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@@ -265,6 +280,7 @@ export function createSceneDocumentFromProject(
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version: projectDocument.version,
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name: scene.name,
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time: projectDocument.time,
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scheduler: projectDocument.scheduler,
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world: scene.world,
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materials: projectDocument.materials,
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textures: projectDocument.textures,
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@@ -286,6 +302,7 @@ export function createProjectDocumentFromSceneDocument(
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version: SCENE_DOCUMENT_VERSION,
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name: projectName,
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time: sceneDocument.time,
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scheduler: sceneDocument.scheduler,
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activeSceneId: sceneId,
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scenes: {
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[sceneId]: {
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@@ -318,6 +335,7 @@ export function applySceneDocumentToProject(
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...projectDocument,
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version: SCENE_DOCUMENT_VERSION,
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time: sceneDocument.time,
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scheduler: sceneDocument.scheduler,
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materials: sceneDocument.materials,
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textures: sceneDocument.textures,
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assets: sceneDocument.assets,
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