Add support for sequences in runtime scene
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@@ -63,6 +63,10 @@ import {
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cloneProjectDialogueLibrary,
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type ProjectDialogueLibrary
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} from "../dialogues/project-dialogues";
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import {
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cloneProjectSequenceLibrary,
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type ProjectSequenceLibrary
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} from "../sequencer/project-sequences";
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import {
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type CharacterColliderSettings,
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clonePlayerStartInputBindings,
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@@ -90,6 +94,7 @@ import {
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getInteractionLinks,
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type InteractionLink
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} from "../interactions/interaction-links";
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import { getInteractionLinkImpulseSteps } from "../sequencer/project-sequence-steps";
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import {
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cloneMaterialDef,
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type MaterialDef
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@@ -387,6 +392,7 @@ export interface RuntimeSceneDefinition {
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time: ProjectTimeSettings;
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scheduler: RuntimeProjectSchedulerState;
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dialogues: ProjectDialogueLibrary;
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sequences: ProjectSequenceLibrary;
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world: WorldSettings;
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control: RuntimeControlSurfaceDefinition;
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localLights: RuntimeLocalLightCollection;
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@@ -1612,6 +1618,8 @@ export function buildRuntimeSceneFromDocument(
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return enabledEntityIds.has(link.action.targetSoundEmitterId);
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case "startDialogue":
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return document.dialogues.dialogues[link.action.dialogueId] !== undefined;
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case "runSequence":
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return getInteractionLinkImpulseSteps(link, document.sequences).length > 0;
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case "control":
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switch (link.action.effect.target.kind) {
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case "entity":
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@@ -1682,6 +1690,7 @@ export function buildRuntimeSceneFromDocument(
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resolved: collections.scheduler
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}),
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dialogues: cloneProjectDialogueLibrary(document.dialogues),
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sequences: cloneProjectSequenceLibrary(document.sequences),
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world: cloneWorldSettings(document.world),
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control,
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localLights: collections.localLights,
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