Initialize state drafts for trigger volume rotation and NPC scale

This commit is contained in:
2026-05-11 14:03:51 +02:00
parent 26c3699499
commit 5dc0fd02d2

View File

@@ -3248,6 +3248,9 @@ export function App({ store, draftStorage = null, initialStatusMessage }: AppPro
const [triggerVolumeSizeDraft, setTriggerVolumeSizeDraft] = useState(
createVec3Draft(DEFAULT_TRIGGER_VOLUME_SIZE)
);
const [triggerVolumeRotationDraft, setTriggerVolumeRotationDraft] = useState(
createVec3Draft(DEFAULT_TRIGGER_VOLUME_ROTATION_DEGREES)
);
const [sceneEntryYawDraft, setSceneEntryYawDraft] = useState(
String(DEFAULT_SCENE_ENTRY_YAW_DEGREES)
);
@@ -3255,6 +3258,9 @@ export function App({ store, draftStorage = null, initialStatusMessage }: AppPro
const [npcYawDraft, setNpcYawDraft] = useState(
String(DEFAULT_NPC_YAW_DEGREES)
);
const [npcScaleDraft, setNpcScaleDraft] = useState(
createVec3Draft(DEFAULT_NPC_SCALE)
);
const [npcColliderModeDraft, setNpcColliderModeDraft] =
useState<PlayerStartColliderMode>(createNpcColliderSettings().mode);
const [npcEyeHeightDraft, setNpcEyeHeightDraft] = useState(