Update camera collision resolution to use smoothed calculation

This commit is contained in:
2026-04-25 18:59:03 +02:00
parent f584c04ecd
commit 5d8dbcc7ed

View File

@@ -899,11 +899,12 @@ export class RuntimeHost {
desiredCameraPosition,
radius
) =>
this.collisionWorld?.resolveThirdPersonCameraCollision(
this.resolveSmoothedCameraCollision(
pivot,
desiredCameraPosition,
radius
) ?? { ...desiredCameraPosition },
radius,
0
),
resolveThirdPersonTargetAssist: () =>
this.resolveThirdPersonTargetAssist(),
handleRuntimeTargetLookInput: (input) =>