Add validation tests for custom material properties and asset references
This commit is contained in:
@@ -47,6 +47,7 @@ import {
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import {
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import {
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createProjectAssetStorageKey,
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createProjectAssetStorageKey,
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type AudioAssetRecord,
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type AudioAssetRecord,
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type ImageAssetRecord,
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type ModelAssetRecord
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type ModelAssetRecord
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} from "../../src/assets/project-assets";
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} from "../../src/assets/project-assets";
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import {
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import {
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@@ -55,6 +56,7 @@ import {
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} from "../../src/interactions/interaction-links";
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} from "../../src/interactions/interaction-links";
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import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler";
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import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler";
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import { createProjectSequence } from "../../src/sequencer/project-sequences";
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import { createProjectSequence } from "../../src/sequencer/project-sequences";
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import { createCustomMaterialDef } from "../../src/materials/starter-material-library";
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describe("validateSceneDocument", () => {
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describe("validateSceneDocument", () => {
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it("accepts a valid first-room document", () => {
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it("accepts a valid first-room document", () => {
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@@ -117,6 +119,109 @@ describe("validateSceneDocument", () => {
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);
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);
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});
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});
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it("validates custom material scalar bounds and texture asset refs", () => {
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const imageAsset: ImageAssetRecord = {
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id: "asset-valid-material-map",
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kind: "image",
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sourceName: "map.png",
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mimeType: "image/png",
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storageKey: createProjectAssetStorageKey("asset-valid-material-map"),
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byteLength: 128,
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metadata: {
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kind: "image",
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width: 4,
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height: 4,
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hasAlpha: false,
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warnings: []
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}
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};
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const hdrImageAsset: ImageAssetRecord = {
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...imageAsset,
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id: "asset-invalid-material-map-hdr",
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sourceName: "studio.hdr",
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mimeType: "image/vnd.radiance",
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storageKey: createProjectAssetStorageKey(
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"asset-invalid-material-map-hdr"
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)
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};
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const audioAsset: AudioAssetRecord = {
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id: "asset-invalid-material-map-audio",
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kind: "audio",
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sourceName: "tone.ogg",
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mimeType: "audio/ogg",
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storageKey: createProjectAssetStorageKey(
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"asset-invalid-material-map-audio"
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),
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byteLength: 128,
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metadata: {
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kind: "audio",
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durationSeconds: 1,
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channelCount: 1,
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sampleRateHz: 44100,
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warnings: []
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}
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};
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const validMaterial = createCustomMaterialDef({
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id: "material-valid-custom",
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textures: {
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albedo: {
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assetId: imageAsset.id
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},
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normal: null,
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roughness: null,
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metallic: null
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}
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});
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const invalidMaterial = createCustomMaterialDef({
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id: "material-invalid-custom",
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opacity: 1.5,
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textures: {
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albedo: {
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assetId: "asset-missing-map"
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},
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normal: {
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assetId: audioAsset.id
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},
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roughness: {
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assetId: hdrImageAsset.id
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},
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metallic: null
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}
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});
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const document = createEmptySceneDocument({
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name: "Material Validation Scene"
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});
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document.assets[imageAsset.id] = imageAsset;
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document.assets[hdrImageAsset.id] = hdrImageAsset;
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document.assets[audioAsset.id] = audioAsset;
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document.materials[validMaterial.id] = validMaterial;
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document.materials[invalidMaterial.id] = invalidMaterial;
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const validation = validateSceneDocument(document);
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expect(validation.errors).toEqual(
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expect.arrayContaining([
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expect.objectContaining({
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code: "invalid-material-scalar",
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path: "materials.material-invalid-custom.opacity"
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}),
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expect.objectContaining({
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code: "missing-material-texture-asset",
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path: "materials.material-invalid-custom.textures.albedo.assetId"
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}),
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expect.objectContaining({
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code: "invalid-material-texture-asset-kind",
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path: "materials.material-invalid-custom.textures.normal.assetId"
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}),
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expect.objectContaining({
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code: "invalid-material-texture-image-format",
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path: "materials.material-invalid-custom.textures.roughness.assetId"
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})
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])
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);
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});
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it("validates project-global actor schedule targets against all project scenes", () => {
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it("validates project-global actor schedule targets against all project scenes", () => {
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const sceneA = createEmptyProjectScene({
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const sceneA = createEmptyProjectScene({
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id: "scene-a",
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id: "scene-a",
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