Add maxSpeed and bunny hop properties to player movement
This commit is contained in:
@@ -64,6 +64,7 @@ function cloneRuntimePlayerMovement(
|
||||
return {
|
||||
templateKind: movement.templateKind,
|
||||
moveSpeed: movement.moveSpeed,
|
||||
maxSpeed: movement.maxSpeed,
|
||||
capabilities: {
|
||||
jump: movement.capabilities.jump,
|
||||
sprint: movement.capabilities.sprint,
|
||||
@@ -74,7 +75,9 @@ function cloneRuntimePlayerMovement(
|
||||
bufferMs: movement.jump.bufferMs,
|
||||
coyoteTimeMs: movement.jump.coyoteTimeMs,
|
||||
variableHeight: movement.jump.variableHeight,
|
||||
maxHoldMs: movement.jump.maxHoldMs
|
||||
maxHoldMs: movement.jump.maxHoldMs,
|
||||
bunnyHop: movement.jump.bunnyHop,
|
||||
bunnyHopBoost: movement.jump.bunnyHopBoost
|
||||
},
|
||||
sprint: {
|
||||
speedMultiplier: movement.sprint.speedMultiplier
|
||||
|
||||
Reference in New Issue
Block a user