Add lens flare settings to advanced rendering configuration
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@@ -196,6 +196,14 @@ export interface AdvancedRenderingGodRaysSettings {
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samples: number;
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samples: number;
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}
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}
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export interface AdvancedRenderingLensFlareSettings {
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enabled: boolean;
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intensity: number;
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haloSize: number;
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ghostIntensity: number;
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ghostCount: number;
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}
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export interface FoliageQualitySettings {
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export interface FoliageQualitySettings {
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enabled: boolean;
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enabled: boolean;
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densityMultiplier: number;
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densityMultiplier: number;
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@@ -214,6 +222,7 @@ export interface AdvancedRenderingSettings {
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whiteboxBevel: AdvancedRenderingWhiteboxBevelSettings;
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whiteboxBevel: AdvancedRenderingWhiteboxBevelSettings;
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distanceFog: AdvancedRenderingDistanceFogSettings;
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distanceFog: AdvancedRenderingDistanceFogSettings;
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godRays: AdvancedRenderingGodRaysSettings;
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godRays: AdvancedRenderingGodRaysSettings;
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lensFlare: AdvancedRenderingLensFlareSettings;
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foliage: FoliageQualitySettings;
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foliage: FoliageQualitySettings;
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fogPath: BoxVolumeRenderPath;
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fogPath: BoxVolumeRenderPath;
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waterPath: BoxVolumeRenderPath;
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waterPath: BoxVolumeRenderPath;
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@@ -319,6 +328,11 @@ const DEFAULT_ADVANCED_RENDERING_GOD_RAYS_EXPOSURE = 0.28;
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const DEFAULT_ADVANCED_RENDERING_GOD_RAYS_DENSITY = 0.72;
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const DEFAULT_ADVANCED_RENDERING_GOD_RAYS_DENSITY = 0.72;
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const DEFAULT_ADVANCED_RENDERING_GOD_RAYS_SOURCE_SIZE = 1;
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const DEFAULT_ADVANCED_RENDERING_GOD_RAYS_SOURCE_SIZE = 1;
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const DEFAULT_ADVANCED_RENDERING_GOD_RAYS_SAMPLES = 48;
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const DEFAULT_ADVANCED_RENDERING_GOD_RAYS_SAMPLES = 48;
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const DEFAULT_ADVANCED_RENDERING_LENS_FLARE_INTENSITY = 0.55;
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const DEFAULT_ADVANCED_RENDERING_LENS_FLARE_HALO_SIZE = 1;
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const DEFAULT_ADVANCED_RENDERING_LENS_FLARE_GHOST_INTENSITY = 0.65;
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const DEFAULT_ADVANCED_RENDERING_LENS_FLARE_GHOST_COUNT = 5;
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export const MAX_ADVANCED_RENDERING_LENS_FLARE_GHOST_COUNT = 8 as const;
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const DEFAULT_FOLIAGE_QUALITY_ENABLED = true;
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const DEFAULT_FOLIAGE_QUALITY_ENABLED = true;
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const DEFAULT_FOLIAGE_QUALITY_DENSITY_MULTIPLIER = 1;
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const DEFAULT_FOLIAGE_QUALITY_DENSITY_MULTIPLIER = 1;
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const DEFAULT_FOLIAGE_QUALITY_MAX_DISTANCE_MULTIPLIER = 1;
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const DEFAULT_FOLIAGE_QUALITY_MAX_DISTANCE_MULTIPLIER = 1;
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@@ -665,6 +679,14 @@ export function createDefaultAdvancedRenderingSettings(): AdvancedRenderingSetti
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sourceSize: DEFAULT_ADVANCED_RENDERING_GOD_RAYS_SOURCE_SIZE,
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sourceSize: DEFAULT_ADVANCED_RENDERING_GOD_RAYS_SOURCE_SIZE,
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samples: DEFAULT_ADVANCED_RENDERING_GOD_RAYS_SAMPLES
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samples: DEFAULT_ADVANCED_RENDERING_GOD_RAYS_SAMPLES
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},
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},
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lensFlare: {
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enabled: false,
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intensity: DEFAULT_ADVANCED_RENDERING_LENS_FLARE_INTENSITY,
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haloSize: DEFAULT_ADVANCED_RENDERING_LENS_FLARE_HALO_SIZE,
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ghostIntensity:
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DEFAULT_ADVANCED_RENDERING_LENS_FLARE_GHOST_INTENSITY,
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ghostCount: DEFAULT_ADVANCED_RENDERING_LENS_FLARE_GHOST_COUNT
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},
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foliage: createDefaultFoliageQualitySettings(),
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foliage: createDefaultFoliageQualitySettings(),
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fogPath: DEFAULT_BOX_VOLUME_RENDER_PATH,
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fogPath: DEFAULT_BOX_VOLUME_RENDER_PATH,
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waterPath: DEFAULT_BOX_VOLUME_RENDER_PATH,
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waterPath: DEFAULT_BOX_VOLUME_RENDER_PATH,
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@@ -994,6 +1016,9 @@ export function cloneAdvancedRenderingSettings(
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godRays: {
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godRays: {
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...settings.godRays
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...settings.godRays
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},
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},
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lensFlare: {
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...settings.lensFlare
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},
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foliage: cloneFoliageQualitySettings(settings.foliage),
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foliage: cloneFoliageQualitySettings(settings.foliage),
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fogPath: settings.fogPath,
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fogPath: settings.fogPath,
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waterPath: settings.waterPath,
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waterPath: settings.waterPath,
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@@ -1198,6 +1223,11 @@ export function areAdvancedRenderingSettingsEqual(
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left.godRays.density === right.godRays.density &&
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left.godRays.density === right.godRays.density &&
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left.godRays.sourceSize === right.godRays.sourceSize &&
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left.godRays.sourceSize === right.godRays.sourceSize &&
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left.godRays.samples === right.godRays.samples &&
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left.godRays.samples === right.godRays.samples &&
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left.lensFlare.enabled === right.lensFlare.enabled &&
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left.lensFlare.intensity === right.lensFlare.intensity &&
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left.lensFlare.haloSize === right.lensFlare.haloSize &&
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left.lensFlare.ghostIntensity === right.lensFlare.ghostIntensity &&
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left.lensFlare.ghostCount === right.lensFlare.ghostCount &&
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areFoliageQualitySettingsEqual(left.foliage, right.foliage) &&
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areFoliageQualitySettingsEqual(left.foliage, right.foliage) &&
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left.fogPath === right.fogPath &&
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left.fogPath === right.fogPath &&
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left.waterPath === right.waterPath &&
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left.waterPath === right.waterPath &&
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