Refactor target switching logic and update input handling constants
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@@ -144,7 +144,9 @@ import type {
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PlayerControllerTelemetry,
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RuntimeControllerContext,
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RuntimePlayerAudioHookState,
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RuntimePlayerVolumeState
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RuntimePlayerVolumeState,
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type RuntimeTargetLookInput,
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type RuntimeTargetLookInputResult
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} from "./navigation-controller";
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import { RapierCollisionWorld } from "./rapier-collision-world";
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import {
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@@ -330,7 +332,11 @@ const DIALOGUE_PARTICIPANT_RESTORE_EPSILON_DEGREES = 0.5;
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const TARGETING_LUX_FOLLOW_RATE = 8;
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const TARGETING_LUX_BOB_RATE = 4.2;
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const TARGETING_LUX_PULSE_RATE = 6.5;
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const TARGETING_SIDE_SWITCH_EPSILON_RADIANS = Math.PI / 180;
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const TARGETING_DIRECTION_SWITCH_INPUT_THRESHOLD = 0.28;
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const TARGETING_SCREEN_SWITCH_MIN_DISTANCE = 0.04;
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const TARGETING_SCREEN_SWITCH_MIN_ALIGNMENT = 0.68;
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const TARGETING_SCREEN_SWITCH_MAX_ABS_X = 1.35;
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const TARGETING_SCREEN_SWITCH_MAX_ABS_Y = 1.25;
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const TARGETING_MAX_ACTIVE_TARGET_DISTANCE = 15;
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// Proposed-target camera nudging is intentionally disabled for now. Lux alone
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// should communicate proposal without moving the gameplay camera.
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@@ -722,7 +728,7 @@ export class RuntimeHost {
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private runtimeTargetCandidates: RuntimeTargetCandidate[] = [];
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private proposedRuntimeTarget: RuntimeTargetCandidate | null = null;
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private activeRuntimeTargetReference: RuntimeTargetReference | null = null;
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private runtimeTargetLookInputHeldDirection: -1 | 1 | null = null;
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private runtimeTargetSwitchInputHeld = false;
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private previousTargetCycleInputActive = false;
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private activeCameraRigOverrideEntityId: string | null = null;
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private activeCameraSourceKey: RuntimeCameraSourceKey | null = null;
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@@ -873,8 +879,8 @@ export class RuntimeHost {
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) ?? { ...desiredCameraPosition },
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resolveThirdPersonTargetAssist: () =>
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this.resolveThirdPersonTargetAssist(),
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handleRuntimeTargetLookInput: (horizontalIntent) =>
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this.handleRuntimeTargetLookInput(horizontalIntent),
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handleRuntimeTargetLookInput: (input) =>
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this.handleRuntimeTargetLookInput(input),
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isCameraDrivenExternally: () =>
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this.resolveActiveRuntimeCameraRig() !== null ||
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this.resolveDialogueAttentionNpc() !== null,
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