Add playerCollider to runtimeSceneFixture in tests
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@@ -115,6 +115,12 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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},
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interactionLinks: [],
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playerStart: null,
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playerCollider: {
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mode: "capsule",
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radius: 0.3,
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height: 1.8,
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eyeHeight: 1.6
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},
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spawn: {
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source: "fallback",
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entityId: null,
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