Define TerrainRenderObjects and add terrain color constants
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@@ -262,6 +262,10 @@ interface PathRenderObjects {
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}>;
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}
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interface TerrainRenderObjects {
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mesh: Mesh<BufferGeometry, Material>;
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}
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interface ViewportWaterSurfaceBinding {
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brush: BoxBrush;
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reflectionTextureUniform: { value: unknown } | null;
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@@ -310,6 +314,12 @@ const PATH_POINT_SELECTED_COLOR = 0xcf7b42;
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const PATH_POINT_RADIUS = 0.12;
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const PATH_POINT_HOVERED_SCALE = 1.18;
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const PATH_POINT_SELECTED_SCALE = 1.35;
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const TERRAIN_BASE_COLOR = 0x708b57;
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const TERRAIN_HOVERED_COLOR = 0x89a765;
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const TERRAIN_SELECTED_COLOR = 0xe0c17f;
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const TERRAIN_ACTIVE_COLOR = 0xf0d8a2;
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const TERRAIN_ACTIVE_EMISSIVE = 0x5c4623;
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const TERRAIN_SELECTED_EMISSIVE = 0x3f2d17;
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const BOX_CREATE_PREVIEW_FILL = 0x89b6ff;
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const BOX_CREATE_PREVIEW_EDGE = 0xf3be8f;
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const PLACEMENT_PREVIEW_COLOR_HEX = "#89b6ff";
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