auto-git:
[change] tests/unit/player-edge-assist.test.ts
This commit is contained in:
@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
|
||||
|
||||
import { FIRST_PERSON_PLAYER_SHAPE } from "../../src/runtime-three/player-collision";
|
||||
import {
|
||||
resolvePlayerLedgeGrabTarget,
|
||||
resolvePlayerEdgeAssistTopOut,
|
||||
shouldAttemptPlayerEdgeAssist
|
||||
} from "../../src/runtime-three/player-edge-assist";
|
||||
@@ -112,4 +113,87 @@ describe("player edge assist", () => {
|
||||
|
||||
expect(result).toBeNull();
|
||||
});
|
||||
|
||||
it("resolves an upper-body ledge grab target above push-to-top height", () => {
|
||||
const topY = 2;
|
||||
const result = resolvePlayerLedgeGrabTarget({
|
||||
feetPosition: {
|
||||
x: 0,
|
||||
y: 1,
|
||||
z: 0
|
||||
},
|
||||
shape: FIRST_PERSON_PLAYER_SHAPE,
|
||||
direction: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 1
|
||||
},
|
||||
pushToTopHeight: 0.55,
|
||||
canOccupyShape: (feetPosition) =>
|
||||
feetPosition.z <= 0.08 || feetPosition.y >= topY,
|
||||
probeGround: (feetPosition, _shape, maxDistance) => {
|
||||
const distance = feetPosition.y - topY;
|
||||
|
||||
return feetPosition.z > 0.1 && distance >= 0 && distance <= maxDistance
|
||||
? {
|
||||
grounded: true,
|
||||
distance,
|
||||
normal: { x: 0, y: 1, z: 0 },
|
||||
slopeDegrees: 0
|
||||
}
|
||||
: {
|
||||
grounded: false,
|
||||
distance: null,
|
||||
normal: null,
|
||||
slopeDegrees: null
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
expect(result).not.toBeNull();
|
||||
expect(result?.standFeetPosition.y).toBeCloseTo(topY);
|
||||
expect(result?.hangFeetPosition.y).toBeLessThan(
|
||||
result?.standFeetPosition.y ?? 0
|
||||
);
|
||||
expect(result?.topOutHeight).toBeGreaterThan(0.55);
|
||||
expect(result?.forwardDistance).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("does not turn the push-to-top height band into a ledge grab", () => {
|
||||
const topY = 1.35;
|
||||
const result = resolvePlayerLedgeGrabTarget({
|
||||
feetPosition: {
|
||||
x: 0,
|
||||
y: 1,
|
||||
z: 0
|
||||
},
|
||||
shape: FIRST_PERSON_PLAYER_SHAPE,
|
||||
direction: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 1
|
||||
},
|
||||
pushToTopHeight: 0.55,
|
||||
canOccupyShape: () => true,
|
||||
probeGround: (feetPosition, _shape, maxDistance) => {
|
||||
const distance = feetPosition.y - topY;
|
||||
|
||||
return distance >= 0 && distance <= maxDistance
|
||||
? {
|
||||
grounded: true,
|
||||
distance,
|
||||
normal: { x: 0, y: 1, z: 0 },
|
||||
slopeDegrees: 0
|
||||
}
|
||||
: {
|
||||
grounded: false,
|
||||
distance: null,
|
||||
normal: null,
|
||||
slopeDegrees: null
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
expect(result).toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user