auto-git:

[change] tests/unit/player-edge-assist.test.ts
This commit is contained in:
2026-05-01 16:50:10 +02:00
parent cbc7368929
commit 4c36f05821

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@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { FIRST_PERSON_PLAYER_SHAPE } from "../../src/runtime-three/player-collision"; import { FIRST_PERSON_PLAYER_SHAPE } from "../../src/runtime-three/player-collision";
import { import {
resolvePlayerLedgeGrabTarget,
resolvePlayerEdgeAssistTopOut, resolvePlayerEdgeAssistTopOut,
shouldAttemptPlayerEdgeAssist shouldAttemptPlayerEdgeAssist
} from "../../src/runtime-three/player-edge-assist"; } from "../../src/runtime-three/player-edge-assist";
@@ -112,4 +113,87 @@ describe("player edge assist", () => {
expect(result).toBeNull(); expect(result).toBeNull();
}); });
it("resolves an upper-body ledge grab target above push-to-top height", () => {
const topY = 2;
const result = resolvePlayerLedgeGrabTarget({
feetPosition: {
x: 0,
y: 1,
z: 0
},
shape: FIRST_PERSON_PLAYER_SHAPE,
direction: {
x: 0,
y: 0,
z: 1
},
pushToTopHeight: 0.55,
canOccupyShape: (feetPosition) =>
feetPosition.z <= 0.08 || feetPosition.y >= topY,
probeGround: (feetPosition, _shape, maxDistance) => {
const distance = feetPosition.y - topY;
return feetPosition.z > 0.1 && distance >= 0 && distance <= maxDistance
? {
grounded: true,
distance,
normal: { x: 0, y: 1, z: 0 },
slopeDegrees: 0
}
: {
grounded: false,
distance: null,
normal: null,
slopeDegrees: null
};
}
});
expect(result).not.toBeNull();
expect(result?.standFeetPosition.y).toBeCloseTo(topY);
expect(result?.hangFeetPosition.y).toBeLessThan(
result?.standFeetPosition.y ?? 0
);
expect(result?.topOutHeight).toBeGreaterThan(0.55);
expect(result?.forwardDistance).toBeGreaterThan(0);
});
it("does not turn the push-to-top height band into a ledge grab", () => {
const topY = 1.35;
const result = resolvePlayerLedgeGrabTarget({
feetPosition: {
x: 0,
y: 1,
z: 0
},
shape: FIRST_PERSON_PLAYER_SHAPE,
direction: {
x: 0,
y: 0,
z: 1
},
pushToTopHeight: 0.55,
canOccupyShape: () => true,
probeGround: (feetPosition, _shape, maxDistance) => {
const distance = feetPosition.y - topY;
return distance >= 0 && distance <= maxDistance
? {
grounded: true,
distance,
normal: { x: 0, y: 1, z: 0 },
slopeDegrees: 0
}
: {
grounded: false,
distance: null,
normal: null,
slopeDegrees: null
};
}
});
expect(result).toBeNull();
});
}); });