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[change] src/runtime-three/runtime-scene-editor-simulation.ts
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@@ -37,6 +37,8 @@ function applyResolvedDiscreteControlStateToRuntimeScene(
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state: RuntimeResolvedDiscreteControlState
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) {
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switch (state.type) {
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case "projectTimePaused":
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case "cameraRigOverride":
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case "actorPresence":
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case "actorAnimationPlayback":
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case "actorPathAssignment":
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