Remove sceneExit check from resolveEffectiveInteractionTrigger
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@@ -302,9 +302,6 @@ function resolveEffectiveInteractionTrigger(
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runtimeScene.entities.interactables.some(
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(entity) => entity.entityId === link.sourceEntityId
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) ||
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runtimeScene.entities.sceneExits.some(
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(entity) => entity.entityId === link.sourceEntityId
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) ||
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runtimeScene.entities.npcs.some((entity) => entity.entityId === link.sourceEntityId)
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) {
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return "click";
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