Add brush and grid snapping functionality

This commit is contained in:
2026-03-31 02:02:34 +02:00
parent 0be7d57a4c
commit 45e4288f87
4 changed files with 237 additions and 0 deletions

47
src/geometry/box-brush.ts Normal file
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import type { Vec3 } from "../core/vector";
import type { BoxBrush } from "../document/brushes";
export interface BoxBrushBounds {
min: Vec3;
max: Vec3;
}
export function getBoxBrushHalfSize(brush: BoxBrush): Vec3 {
return {
x: brush.size.x * 0.5,
y: brush.size.y * 0.5,
z: brush.size.z * 0.5
};
}
export function getBoxBrushBounds(brush: BoxBrush): BoxBrushBounds {
const halfSize = getBoxBrushHalfSize(brush);
return {
min: {
x: brush.center.x - halfSize.x,
y: brush.center.y - halfSize.y,
z: brush.center.z - halfSize.z
},
max: {
x: brush.center.x + halfSize.x,
y: brush.center.y + halfSize.y,
z: brush.center.z + halfSize.z
}
};
}
export function getBoxBrushCornerPositions(brush: BoxBrush): Vec3[] {
const bounds = getBoxBrushBounds(brush);
return [
{ x: bounds.min.x, y: bounds.min.y, z: bounds.min.z },
{ x: bounds.max.x, y: bounds.min.y, z: bounds.min.z },
{ x: bounds.min.x, y: bounds.max.y, z: bounds.min.z },
{ x: bounds.max.x, y: bounds.max.y, z: bounds.min.z },
{ x: bounds.min.x, y: bounds.min.y, z: bounds.max.z },
{ x: bounds.max.x, y: bounds.min.y, z: bounds.max.z },
{ x: bounds.min.x, y: bounds.max.y, z: bounds.max.z },
{ x: bounds.max.x, y: bounds.max.y, z: bounds.max.z }
];
}

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import type { Vec3 } from "../core/vector";
export const DEFAULT_GRID_SIZE = 1;
function assertGridSize(gridSize: number): number {
if (!Number.isFinite(gridSize) || gridSize <= 0) {
throw new Error("Grid size must be a positive finite number.");
}
return gridSize;
}
export function snapValueToGrid(value: number, gridSize = DEFAULT_GRID_SIZE): number {
const step = assertGridSize(gridSize);
if (!Number.isFinite(value)) {
throw new Error("Grid-snapped values must be finite numbers.");
}
return Math.round(value / step) * step;
}
function snapPositiveSizeValue(value: number, gridSize: number): number {
if (!Number.isFinite(value)) {
throw new Error("Box brush size values must be finite numbers.");
}
const snappedSize = Math.round(Math.abs(value) / gridSize) * gridSize;
return snappedSize > 0 ? snappedSize : gridSize;
}
export function snapVec3ToGrid(vector: Vec3, gridSize = DEFAULT_GRID_SIZE): Vec3 {
return {
x: snapValueToGrid(vector.x, gridSize),
y: snapValueToGrid(vector.y, gridSize),
z: snapValueToGrid(vector.z, gridSize)
};
}
export function snapPositiveSizeToGrid(size: Vec3, gridSize = DEFAULT_GRID_SIZE): Vec3 {
const step = assertGridSize(gridSize);
return {
x: snapPositiveSizeValue(size.x, step),
y: snapPositiveSizeValue(size.y, step),
z: snapPositiveSizeValue(size.z, step)
};
}