Add air direction only setting for player movement
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@@ -9,6 +9,7 @@ import {
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IMPORTED_MODEL_COLLIDERS_SCENE_DOCUMENT_VERSION,
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LOCAL_LIGHTS_AND_SKYBOX_SCENE_DOCUMENT_VERSION,
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MODEL_ASSET_PIPELINE_SCENE_DOCUMENT_VERSION,
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PLAYER_START_AIR_CONTROL_SCENE_DOCUMENT_VERSION,
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PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION,
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PLAYER_START_INPUT_BINDINGS_SCENE_DOCUMENT_VERSION,
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PLAYER_START_MOVEMENT_TEMPLATE_SCENE_DOCUMENT_VERSION,
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@@ -467,7 +468,8 @@ describe("scene document JSON", () => {
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variableHeight: true,
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maxHoldMs: 220,
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moveWhileJumping: false,
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moveWhileFalling: false
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moveWhileFalling: false,
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directionOnly: true
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},
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sprint: {
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speedMultiplier: 1.8
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@@ -951,6 +953,7 @@ describe("scene document JSON", () => {
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const {
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moveWhileJumping: _moveWhileJumping,
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moveWhileFalling: _moveWhileFalling,
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directionOnly: _directionOnly,
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...legacyJump
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} = playerStart.movementTemplate.jump;
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const legacyDocument = {
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@@ -975,6 +978,39 @@ describe("scene document JSON", () => {
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expect(migratedDocument.entities[playerStart.id]).toEqual(playerStart);
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});
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it("migrates version 34 Player Start jump settings to include default air direction mode", () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-legacy-air-direction",
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movementTemplate: {
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kind: "responsive"
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}
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});
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const {
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directionOnly: _directionOnly,
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...legacyJump
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} = playerStart.movementTemplate.jump;
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const legacyDocument = {
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...createEmptySceneDocument({
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name: "Legacy Player Air Direction Scene"
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}),
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version: PLAYER_START_AIR_CONTROL_SCENE_DOCUMENT_VERSION,
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entities: {
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[playerStart.id]: {
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...playerStart,
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movementTemplate: {
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...playerStart.movementTemplate,
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jump: legacyJump
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}
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}
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}
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};
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const migratedDocument = migrateSceneDocument(legacyDocument);
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.entities[playerStart.id]).toEqual(playerStart);
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});
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it("round-trips authored third-person Player Start navigation", () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-third-person",
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