Test: Add migration test for Player Start input bindings
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@@ -1688,6 +1688,51 @@ describe("scene document JSON", () => {
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expect(migratedDocument.entities[playerStart.id]).toEqual(playerStart);
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expect(migratedDocument.entities[playerStart.id]).toEqual(playerStart);
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});
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});
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it("migrates version 81 Player Start input bindings to include default interact bindings", () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-legacy-interact-binding"
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});
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const legacyDocument = {
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...createEmptySceneDocument({
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name: "Legacy Player Interact Binding Scene"
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}),
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version: PLAYER_START_INTERACTION_ANGLE_SCENE_DOCUMENT_VERSION,
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entities: {
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[playerStart.id]: {
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...playerStart,
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inputBindings: {
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keyboard: {
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moveForward: playerStart.inputBindings.keyboard.moveForward,
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moveBackward: playerStart.inputBindings.keyboard.moveBackward,
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moveLeft: playerStart.inputBindings.keyboard.moveLeft,
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moveRight: playerStart.inputBindings.keyboard.moveRight,
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jump: playerStart.inputBindings.keyboard.jump,
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sprint: playerStart.inputBindings.keyboard.sprint,
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crouch: playerStart.inputBindings.keyboard.crouch,
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pauseTime: playerStart.inputBindings.keyboard.pauseTime
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},
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gamepad: {
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moveForward: playerStart.inputBindings.gamepad.moveForward,
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moveBackward: playerStart.inputBindings.gamepad.moveBackward,
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moveLeft: playerStart.inputBindings.gamepad.moveLeft,
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moveRight: playerStart.inputBindings.gamepad.moveRight,
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jump: playerStart.inputBindings.gamepad.jump,
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sprint: playerStart.inputBindings.gamepad.sprint,
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crouch: playerStart.inputBindings.gamepad.crouch,
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pauseTime: playerStart.inputBindings.gamepad.pauseTime,
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cameraLook: playerStart.inputBindings.gamepad.cameraLook
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}
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}
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}
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}
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};
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const migratedDocument = migrateSceneDocument(legacyDocument);
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.entities[playerStart.id]).toEqual(playerStart);
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});
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it("migrates version 30 Player Start entities to include the default movement template", () => {
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it("migrates version 30 Player Start entities to include the default movement template", () => {
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const playerStart = {
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const playerStart = {
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id: "entity-player-start-legacy-movement-template",
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id: "entity-player-start-legacy-movement-template",
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