Add player start navigation mode draft handling
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@@ -1756,6 +1756,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setSpotLightAngleDraft(String(DEFAULT_SPOT_LIGHT_ANGLE_DEGREES));
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setSpotLightDirectionDraft(createVec3Draft(DEFAULT_SPOT_LIGHT_DIRECTION));
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setPlayerStartYawDraft("0");
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setPlayerStartNavigationModeDraft(DEFAULT_PLAYER_START_NAVIGATION_MODE);
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setPlayerStartColliderModeDraft("capsule");
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setPlayerStartEyeHeightDraft(String(DEFAULT_PLAYER_START_EYE_HEIGHT));
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setPlayerStartCapsuleRadiusDraft(
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@@ -1813,6 +1814,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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break;
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case "playerStart":
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setPlayerStartYawDraft(String(selectedEntity.yawDegrees));
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setPlayerStartNavigationModeDraft(selectedEntity.navigationMode);
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setPlayerStartColliderModeDraft(selectedEntity.collider.mode);
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setPlayerStartEyeHeightDraft(String(selectedEntity.collider.eyeHeight));
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setPlayerStartCapsuleRadiusDraft(
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@@ -3497,7 +3499,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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);
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return buildRuntimeSceneFromDocument(sceneDocument, {
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navigationMode: preferredNavigationMode,
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loadedModelAssets,
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sceneEntryId: options.sceneEntryId
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});
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