Add tests for foliage mask patch application and undo/redo functionality
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@@ -7,8 +7,10 @@ import { createUpsertTerrainCommand } from "../../src/commands/upsert-terrain-co
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import {
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createTerrain,
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getTerrainFoliageMask,
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getTerrainRenderDirtyBoundsSince
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} from "../../src/document/terrains";
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import { createFoliageLayer } from "../../src/foliage/foliage";
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describe("terrain commands", () => {
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it("creates a terrain and restores it through undo and redo", () => {
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@@ -224,4 +226,69 @@ describe("terrain commands", () => {
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0.5
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);
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});
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it("applies foliage mask brush patches with undo and redo", () => {
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const foliageLayer = createFoliageLayer({
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id: "foliage-layer-mask-command",
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name: "Mask Command Layer"
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});
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const terrain = createTerrain({
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id: "terrain-foliage-mask-command",
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sampleCountX: 3,
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sampleCountZ: 3
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});
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const store = createEditorStore({
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initialDocument: {
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...createEmptySceneDocument({ name: "Terrain Foliage Mask Scene" }),
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terrains: {
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[terrain.id]: terrain
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},
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foliageLayers: {
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[foliageLayer.id]: foliageLayer
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}
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}
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});
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store.executeCommand(
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createApplyTerrainBrushPatchCommand({
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label: "Patch foliage mask fixture",
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patch: {
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terrainId: terrain.id,
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heightSamples: [],
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paintWeights: [],
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foliageMaskValues: [
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{
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layerId: foliageLayer.id,
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index: 4,
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before: 0,
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after: 0.75
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}
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]
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}
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})
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);
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expect(
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getTerrainFoliageMask(
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store.getState().document.terrains[terrain.id]!,
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foliageLayer.id
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)?.values[4]
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).toBe(0.75);
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expect(store.undo()).toBe(true);
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expect(
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getTerrainFoliageMask(
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store.getState().document.terrains[terrain.id]!,
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foliageLayer.id
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)
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).toBeNull();
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expect(store.redo()).toBe(true);
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expect(
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getTerrainFoliageMask(
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store.getState().document.terrains[terrain.id]!,
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foliageLayer.id
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)?.values[4]
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).toBe(0.75);
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});
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});
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