Use render object group instead of mesh for shadow flags

This commit is contained in:
2026-04-29 23:01:20 +02:00
parent a313215ea6
commit 3eba094ebe

View File

@@ -2382,7 +2382,7 @@ export class ViewportHost {
for (const renderObjects of this.terrainRenderObjects.values()) { for (const renderObjects of this.terrainRenderObjects.values()) {
applyAdvancedRenderingRenderableShadowFlags( applyAdvancedRenderingRenderableShadowFlags(
renderObjects.mesh, renderObjects.group,
shadowsEnabled shadowsEnabled
); );
} }