Use render object group instead of mesh for shadow flags
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@@ -2382,7 +2382,7 @@ export class ViewportHost {
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for (const renderObjects of this.terrainRenderObjects.values()) {
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for (const renderObjects of this.terrainRenderObjects.values()) {
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applyAdvancedRenderingRenderableShadowFlags(
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applyAdvancedRenderingRenderableShadowFlags(
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renderObjects.mesh,
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renderObjects.group,
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shadowsEnabled
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shadowsEnabled
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);
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);
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}
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}
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