Add animation-related maps to RuntimeHost
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@@ -61,6 +61,8 @@ export class RuntimeHost {
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private readonly localLightObjects = new Map<string, Group>();
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private readonly localLightObjects = new Map<string, Group>();
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private readonly modelRenderObjects = new Map<string, Group>();
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private readonly modelRenderObjects = new Map<string, Group>();
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private readonly materialTextureCache = new Map<string, CachedMaterialTexture>();
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private readonly materialTextureCache = new Map<string, CachedMaterialTexture>();
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private readonly animationMixers = new Map<string, THREE.AnimationMixer>();
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private readonly instanceAnimationClips = new Map<string, THREE.AnimationClip[]>();
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private readonly controllerContext: RuntimeControllerContext;
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private readonly controllerContext: RuntimeControllerContext;
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private readonly renderer: WebGLRenderer | null;
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private readonly renderer: WebGLRenderer | null;
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private runtimeScene: RuntimeSceneDefinition | null = null;
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private runtimeScene: RuntimeSceneDefinition | null = null;
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