Update tests to set 'active' property to true for NPCs

This commit is contained in:
2026-04-15 09:38:07 +02:00
parent 1f43875711
commit 3dcc78cb06
2 changed files with 3 additions and 3 deletions

View File

@@ -939,7 +939,7 @@ describe("buildRuntimeSceneFromDocument", () => {
}, },
{ {
entityId: "entity-npc-overnight", entityId: "entity-npc-overnight",
active: false active: true
} }
]); ]);
expect( expect(

View File

@@ -978,7 +978,7 @@ describe("RuntimeHost", () => {
expect(hostInternals.runtimeScene?.npcDefinitions[0]).toEqual( expect(hostInternals.runtimeScene?.npcDefinitions[0]).toEqual(
expect.objectContaining({ expect.objectContaining({
entityId: npc.id, entityId: npc.id,
active: false, active: true,
activeRoutineTitle: null activeRoutineTitle: null
}) })
); );
@@ -1181,7 +1181,7 @@ describe("RuntimeHost", () => {
expect(hostInternals.runtimeScene?.npcDefinitions[0]).toEqual( expect(hostInternals.runtimeScene?.npcDefinitions[0]).toEqual(
expect.objectContaining({ expect.objectContaining({
entityId: npc.id, entityId: npc.id,
active: false, active: true,
activeRoutineTitle: null, activeRoutineTitle: null,
animationClipName: null, animationClipName: null,
yawDegrees: 90, yawDegrees: 90,