Add ProjectDocument support for scene building and validation

This commit is contained in:
2026-04-27 17:22:25 +02:00
parent f8bc678f03
commit 3c95666e85
5 changed files with 146 additions and 4 deletions

View File

@@ -171,6 +171,43 @@ describe("ThirdPersonNavigationController", () => {
controller.deactivate(context);
});
it("captures pointer-locked third-person mouse look and honors horizontal inversion", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-invert-third-person",
invertMouseCameraHorizontal: true
});
const { context, domElement } = createRuntimeControllerContext(playerStart);
const controller = new ThirdPersonNavigationController();
const mouseMoveEvent = new MouseEvent("mousemove");
Object.defineProperty(mouseMoveEvent, "movementX", {
configurable: true,
value: 24
});
Object.defineProperty(mouseMoveEvent, "movementY", {
configurable: true,
value: 0
});
Object.defineProperty(document, "pointerLockElement", {
configurable: true,
get: () => domElement
});
controller.activate(context);
document.dispatchEvent(mouseMoveEvent);
controller.update(0);
const telemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(telemetry?.pointerLocked).toBe(true);
expect(context.camera.position.x).toBeLessThan(0);
controller.deactivate(context, {
releasePointerLock: false
});
});
it("smooths the third-person camera back out when collision clears", () => {
const { context } = createRuntimeControllerContext();
const controller = new ThirdPersonNavigationController();