Add ProjectDocument support for scene building and validation
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@@ -3773,6 +3773,64 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("preserves pointer lock when switching between first- and third-person controllers", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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const runtimeScene = buildRuntimeSceneFromDocument(
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createEmptySceneDocument(),
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{
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navigationMode: "firstPerson"
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}
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);
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const hostInternals = host as unknown as {
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activeController: {
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id: "firstPerson" | "thirdPerson";
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deactivate: ReturnType<typeof vi.fn>;
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} | null;
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controllerContext: unknown;
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desiredNavigationMode: "firstPerson" | "thirdPerson";
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runtimeScene: ReturnType<typeof buildRuntimeSceneFromDocument> | null;
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sceneReady: boolean;
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thirdPersonController: {
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id: "thirdPerson";
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activate: ReturnType<typeof vi.fn>;
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};
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activateDesiredNavigationController(): void;
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};
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const deactivate = vi.fn();
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const activate = vi.fn();
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const domElement = (
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host as unknown as {
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domElement: HTMLCanvasElement;
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}
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).domElement;
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hostInternals.runtimeScene = runtimeScene;
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hostInternals.sceneReady = true;
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hostInternals.activeController = {
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id: "firstPerson",
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deactivate
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};
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hostInternals.desiredNavigationMode = "thirdPerson";
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hostInternals.thirdPersonController = {
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id: "thirdPerson",
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activate
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};
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Object.defineProperty(document, "pointerLockElement", {
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configurable: true,
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get: () => domElement
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});
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hostInternals.activateDesiredNavigationController();
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expect(deactivate).toHaveBeenCalledWith(hostInternals.controllerContext, {
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releasePointerLock: false
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});
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expect(activate).toHaveBeenCalledWith(hostInternals.controllerContext);
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host.dispose();
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});
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it("switches an active target once from directional screen-space look input", () => {
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const host = new RuntimeHost({
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enableRendering: false
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