Add ProjectDocument support for scene building and validation

This commit is contained in:
2026-04-27 17:22:25 +02:00
parent f8bc678f03
commit 3c95666e85
5 changed files with 146 additions and 4 deletions

View File

@@ -162,6 +162,43 @@ describe("FirstPersonNavigationController", () => {
expect(exitPointerLockSpy).toHaveBeenCalledTimes(1);
});
it("applies authored horizontal mouse inversion while pointer-locked", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-invert-first-person",
invertMouseCameraHorizontal: true
});
const { context, domElement } = createRuntimeControllerContext(playerStart);
const controller = new FirstPersonNavigationController();
const mouseMoveEvent = new MouseEvent("mousemove");
Object.defineProperty(mouseMoveEvent, "movementX", {
configurable: true,
value: 20
});
Object.defineProperty(mouseMoveEvent, "movementY", {
configurable: true,
value: 0
});
Object.defineProperty(document, "pointerLockElement", {
configurable: true,
get: () => domElement
});
controller.activate(context);
document.dispatchEvent(mouseMoveEvent);
controller.update(0);
const telemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(telemetry?.pointerLocked).toBe(true);
expect(telemetry?.yawDegrees).toBeGreaterThan(0);
controller.deactivate(context, {
releasePointerLock: false
});
});
it("uses authored gamepad bindings instead of the hardcoded stick mapping", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-custom-gamepad",