Add ProjectDocument support for scene building and validation
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@@ -162,6 +162,43 @@ describe("FirstPersonNavigationController", () => {
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expect(exitPointerLockSpy).toHaveBeenCalledTimes(1);
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});
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it("applies authored horizontal mouse inversion while pointer-locked", () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-invert-first-person",
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invertMouseCameraHorizontal: true
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});
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const { context, domElement } = createRuntimeControllerContext(playerStart);
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const controller = new FirstPersonNavigationController();
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const mouseMoveEvent = new MouseEvent("mousemove");
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Object.defineProperty(mouseMoveEvent, "movementX", {
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configurable: true,
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value: 20
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});
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Object.defineProperty(mouseMoveEvent, "movementY", {
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configurable: true,
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value: 0
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});
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Object.defineProperty(document, "pointerLockElement", {
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configurable: true,
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get: () => domElement
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});
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controller.activate(context);
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document.dispatchEvent(mouseMoveEvent);
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controller.update(0);
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.pointerLocked).toBe(true);
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expect(telemetry?.yawDegrees).toBeGreaterThan(0);
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controller.deactivate(context, {
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releasePointerLock: false
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});
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});
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it("uses authored gamepad bindings instead of the hardcoded stick mapping", () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-custom-gamepad",
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