Add waterline segment creation and update contact patch logic
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@@ -274,6 +274,63 @@ describe("water material helpers", () => {
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expect(patches[0]?.halfWidth ?? 0).toBeGreaterThan(0.2);
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expect(Math.abs(patches[0]?.axisX ?? 0)).toBeGreaterThan(0.2);
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expect(Math.abs(patches[0]?.axisZ ?? 0)).toBeGreaterThan(0.2);
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expect(patches[0]?.halfDepth ?? 1).toBeLessThan(0.3);
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});
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it("uses narrow waterline bands for large sloped triangle surfaces", () => {
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const patches = collectWaterContactPatches(
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{
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center: {
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x: 0,
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y: 0,
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z: 0
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},
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rotationDegrees: {
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x: 0,
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y: 0,
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z: 0
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},
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size: {
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x: 12,
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y: 2,
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z: 12
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}
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},
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[
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{
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kind: "triangleMesh",
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mergeProfile: "aggressive",
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vertices: new Float32Array([
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-4, -1, -3,
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4, 1.4, -3,
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4, 1.4, 3,
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-4, -1, 3
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]),
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indices: new Uint32Array([0, 1, 2, 0, 2, 3]),
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transform: {
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position: {
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x: 0,
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y: 1,
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z: 0
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},
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rotationDegrees: {
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x: 0,
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y: 0,
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z: 0
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},
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scale: {
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x: 1,
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y: 1,
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z: 1
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}
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}
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}
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]
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);
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expect(patches).toHaveLength(1);
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expect(patches[0]?.halfWidth ?? 0).toBeGreaterThan(1.5);
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expect(patches[0]?.halfDepth ?? 1).toBeLessThan(0.3);
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});
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it("merges adjacent triangle mesh strips into one longer foam band", () => {
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