Add functionality for deleting project assets and related commands

This commit is contained in:
2026-04-12 03:37:29 +02:00
parent f28bda68ef
commit 37b53f509c
5 changed files with 496 additions and 0 deletions

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import type { ProjectDocument, ProjectScene } from "../document/scene-document";
import { createDefaultWorldSettings } from "../document/world-settings";
import type { InteractionLink } from "../interactions/interaction-links";
import type { ProjectAssetRecord } from "./project-assets";
function removeInvalidatedInteractionLinks(
interactionLinks: ProjectScene["interactionLinks"],
removedModelInstanceIds: ReadonlySet<string>,
silencedSoundEmitterIds: ReadonlySet<string>
): ProjectScene["interactionLinks"] {
let didChange = false;
const nextInteractionLinks: ProjectScene["interactionLinks"] = {};
for (const [linkId, link] of Object.entries(interactionLinks)) {
const shouldRemove = (() => {
switch (link.action.type) {
case "playAnimation":
case "stopAnimation":
return removedModelInstanceIds.has(link.action.targetModelInstanceId);
case "playSound":
case "stopSound":
return silencedSoundEmitterIds.has(link.action.targetSoundEmitterId);
default:
return false;
}
})();
if (shouldRemove) {
didChange = true;
continue;
}
nextInteractionLinks[linkId] = link;
}
return didChange ? nextInteractionLinks : interactionLinks;
}
function cleanupSceneForDeletedAsset(
scene: ProjectScene,
asset: ProjectAssetRecord
): ProjectScene {
let nextWorld = scene.world;
let nextModelInstances = scene.modelInstances;
let nextEntities = scene.entities;
const removedModelInstanceIds = new Set<string>();
const silencedSoundEmitterIds = new Set<string>();
if (
asset.kind === "image" &&
scene.world.background.mode === "image" &&
scene.world.background.assetId === asset.id
) {
nextWorld = {
...scene.world,
background: createDefaultWorldSettings().background
};
}
if (asset.kind === "model") {
const remainingModelInstances: ProjectScene["modelInstances"] = {};
for (const [modelInstanceId, modelInstance] of Object.entries(
scene.modelInstances
)) {
if (modelInstance.assetId === asset.id) {
removedModelInstanceIds.add(modelInstanceId);
continue;
}
remainingModelInstances[modelInstanceId] = modelInstance;
}
if (removedModelInstanceIds.size > 0) {
nextModelInstances = remainingModelInstances;
}
}
if (asset.kind === "audio") {
const updatedEntities: ProjectScene["entities"] = {};
let didChangeEntities = false;
for (const [entityId, entity] of Object.entries(scene.entities)) {
if (entity.kind === "soundEmitter" && entity.audioAssetId === asset.id) {
silencedSoundEmitterIds.add(entityId);
updatedEntities[entityId] = {
...entity,
audioAssetId: null,
autoplay: false
};
didChangeEntities = true;
continue;
}
updatedEntities[entityId] = entity;
}
if (didChangeEntities) {
nextEntities = updatedEntities;
}
}
const nextInteractionLinks = removeInvalidatedInteractionLinks(
scene.interactionLinks,
removedModelInstanceIds,
silencedSoundEmitterIds
);
if (
nextWorld === scene.world &&
nextModelInstances === scene.modelInstances &&
nextEntities === scene.entities &&
nextInteractionLinks === scene.interactionLinks
) {
return scene;
}
return {
...scene,
world: nextWorld,
modelInstances: nextModelInstances,
entities: nextEntities,
interactionLinks: nextInteractionLinks
};
}
export function deleteProjectAssetFromProjectDocument(
projectDocument: ProjectDocument,
assetId: string
): ProjectDocument {
const asset = projectDocument.assets[assetId];
if (asset === undefined) {
throw new Error(`Project asset ${assetId} does not exist.`);
}
const nextAssets = {
...projectDocument.assets
};
delete nextAssets[assetId];
const nextScenes: ProjectDocument["scenes"] = {};
let didChangeScenes = false;
for (const [sceneId, scene] of Object.entries(projectDocument.scenes)) {
const nextScene = cleanupSceneForDeletedAsset(scene, asset);
nextScenes[sceneId] = nextScene;
didChangeScenes ||= nextScene !== scene;
}
return {
...projectDocument,
assets: nextAssets,
scenes: didChangeScenes ? nextScenes : projectDocument.scenes
};
}