Mark task as completed in animation-playback tasks
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@@ -50,7 +50,7 @@ Implement animation playback for imported GLB/GLTF assets in vertical slice orde
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- Generate calls with empty string in each required field; assert each throws
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- Generate calls with empty string in each required field; assert each throws
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- **Validates: Requirements 4.5**
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- **Validates: Requirements 4.5**
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- [-] 4. Extend the runtime build layer
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- [x] 4. Extend the runtime build layer
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- Add `animationClipName?: string` and `animationAutoplay?: boolean` to `RuntimeModelInstance` in `src/runtime-three/runtime-scene-build.ts`
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- Add `animationClipName?: string` and `animationAutoplay?: boolean` to `RuntimeModelInstance` in `src/runtime-three/runtime-scene-build.ts`
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- Update `buildRuntimeModelInstance` to propagate the new fields from the document model instance
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- Update `buildRuntimeModelInstance` to propagate the new fields from the document model instance
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- Extend `RuntimeInteractionDispatcher` in `src/runtime-three/runtime-interaction-system.ts` with `playAnimation` and `stopAnimation` methods
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- Extend `RuntimeInteractionDispatcher` in `src/runtime-three/runtime-interaction-system.ts` with `playAnimation` and `stopAnimation` methods
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