Update runtime interaction system test to include additional player movement properties

This commit is contained in:
2026-04-11 20:18:44 +02:00
parent d931279bf0
commit 356559bc45

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@@ -17,6 +17,8 @@ import { RuntimeInteractionSystem } from "../../src/runtime-three/runtime-intera
import type { RuntimeSceneDefinition } from "../../src/runtime-three/runtime-scene-build"; import type { RuntimeSceneDefinition } from "../../src/runtime-three/runtime-scene-build";
function createRuntimeSceneFixture(): RuntimeSceneDefinition { function createRuntimeSceneFixture(): RuntimeSceneDefinition {
const movementTemplate = createPlayerStartMovementTemplate();
return { return {
world: { world: {
...createDefaultWorldSettings(), ...createDefaultWorldSettings(),
@@ -134,8 +136,11 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
}, },
playerMovement: { playerMovement: {
templateKind: "default", templateKind: "default",
moveSpeed: createPlayerStartMovementTemplate().moveSpeed, moveSpeed: movementTemplate.moveSpeed,
capabilities: createPlayerStartMovementTemplate().capabilities capabilities: movementTemplate.capabilities,
jump: movementTemplate.jump,
sprint: movementTemplate.sprint,
crouch: movementTemplate.crouch
}, },
navigationMode: "thirdPerson", navigationMode: "thirdPerson",
spawn: { spawn: {