Implement handler to change specific road edge settings for selected path
This commit is contained in:
@@ -9817,6 +9817,28 @@ export function App({
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const handlePathRoadEdgeChange = (
|
||||||
|
side: ScenePathRoadEdgeSide,
|
||||||
|
edge: ScenePath["road"]["edges"][ScenePathRoadEdgeSide],
|
||||||
|
successMessage: string
|
||||||
|
) => {
|
||||||
|
if (selectedPath === null) {
|
||||||
|
setStatusMessage("Select a path before changing road edge settings.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
handlePathRoadChange(
|
||||||
|
{
|
||||||
|
...selectedPath.road,
|
||||||
|
edges: {
|
||||||
|
...selectedPath.road.edges,
|
||||||
|
[side]: edge
|
||||||
|
}
|
||||||
|
},
|
||||||
|
successMessage
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
const handleApplyPathRoadToTerrain = () => {
|
const handleApplyPathRoadToTerrain = () => {
|
||||||
if (selectedPath === null) {
|
if (selectedPath === null) {
|
||||||
setStatusMessage("Select a path before applying its road to terrain.");
|
setStatusMessage("Select a path before applying its road to terrain.");
|
||||||
|
|||||||
Reference in New Issue
Block a user