Initialize staticColliders and npcDefinitions in test fixture
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@@ -47,6 +47,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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fog: [],
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fog: [],
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water: []
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water: []
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},
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},
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staticColliders: [],
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colliders: [],
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colliders: [],
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sceneBounds: null,
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sceneBounds: null,
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playerInputBindings: createPlayerStartInputBindings(),
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playerInputBindings: createPlayerStartInputBindings(),
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@@ -56,6 +57,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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},
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},
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modelInstances: [],
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modelInstances: [],
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paths: [],
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paths: [],
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npcDefinitions: [],
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entities: {
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entities: {
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playerStarts: [],
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playerStarts: [],
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sceneEntries: [],
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sceneEntries: [],
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