Initialize staticColliders and npcDefinitions in test fixture

This commit is contained in:
2026-04-13 23:54:05 +02:00
parent 9992cc3421
commit 3393330261

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@@ -47,6 +47,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
fog: [], fog: [],
water: [] water: []
}, },
staticColliders: [],
colliders: [], colliders: [],
sceneBounds: null, sceneBounds: null,
playerInputBindings: createPlayerStartInputBindings(), playerInputBindings: createPlayerStartInputBindings(),
@@ -56,6 +57,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
}, },
modelInstances: [], modelInstances: [],
paths: [], paths: [],
npcDefinitions: [],
entities: { entities: {
playerStarts: [], playerStarts: [],
sceneEntries: [], sceneEntries: [],