feat: Add tests for spline road mesh generation
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108
tests/geometry/spline-road-mesh.test.ts
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108
tests/geometry/spline-road-mesh.test.ts
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import { describe, expect, it } from "vitest";
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import { createScenePath } from "../../src/document/paths";
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import { createTerrain } from "../../src/document/terrains";
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import { buildSplineRoadMeshData } from "../../src/geometry/spline-road-mesh";
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describe("spline road mesh generation", () => {
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it("builds a continuous road strip with arc-length UVs", () => {
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const path = createScenePath({
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id: "path-road-mesh-straight",
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road: {
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enabled: true,
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width: 2,
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shoulderWidth: 1,
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falloff: 0.5,
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heightOffset: 0.1,
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terrainConform: false,
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materialId: null
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},
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points: [
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{
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id: "point-a",
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position: { x: 0, y: 0, z: 0 }
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},
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{
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id: "point-b",
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position: { x: 4, y: 0, z: 0 }
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}
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]
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});
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const meshData = buildSplineRoadMeshData({ path });
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expect(meshData).not.toBeNull();
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expect(meshData?.stationCount).toBe(2);
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expect(meshData?.totalLength).toBe(4);
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expect(Array.from(meshData!.positions)).toEqual([
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0,
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0.1,
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1,
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0,
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0.1,
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-1,
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4,
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0.1,
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1,
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4,
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0.1,
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-1
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]);
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expect(Array.from(meshData!.uvs)).toEqual([0, 0, 1, 0, 0, 4, 1, 4]);
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expect(Array.from(meshData!.indices)).toEqual([0, 1, 2, 2, 1, 3]);
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});
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it("conforms road edge vertices to terrain when enabled", () => {
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const terrain = createTerrain({
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id: "terrain-road-mesh-conform",
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position: { x: 0, y: 1, z: 0 },
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sampleCountX: 3,
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sampleCountZ: 3,
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cellSize: 1,
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heights: [
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0,
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0,
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0,
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1,
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1,
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1,
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2,
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2,
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2
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]
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});
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const path = createScenePath({
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id: "path-road-mesh-conform",
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road: {
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enabled: true,
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width: 2,
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shoulderWidth: 0,
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falloff: 0,
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heightOffset: 0.25,
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terrainConform: true,
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materialId: null
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},
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points: [
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{
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id: "point-a",
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position: { x: 0, y: 10, z: 1 }
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},
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{
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id: "point-b",
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position: { x: 2, y: 10, z: 1 }
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}
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]
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});
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const meshData = buildSplineRoadMeshData({
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path,
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terrains: [terrain]
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});
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expect(meshData).not.toBeNull();
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expect(meshData!.positions[1]).toBe(3.25);
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expect(meshData!.positions[4]).toBe(1.25);
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expect(meshData!.positions[7]).toBe(3.25);
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expect(meshData!.positions[10]).toBe(1.25);
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});
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});
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