Update tests for player controller telemetry and refactor navigation controller tests
This commit is contained in:
@@ -103,7 +103,7 @@ function createRuntimeControllerContext(
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...desiredCameraPosition
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...desiredCameraPosition
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}),
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}),
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setRuntimeMessage: vi.fn(),
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setRuntimeMessage: vi.fn(),
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setFirstPersonTelemetry: vi.fn()
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setPlayerControllerTelemetry: vi.fn()
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}
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}
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};
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};
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}
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}
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@@ -250,7 +250,8 @@ describe("FirstPersonNavigationController", () => {
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
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controller.update(1);
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controller.update(1);
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const telemetry = context.setFirstPersonTelemetry.mock.calls.at(-1)?.[0];
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.feetPosition.z).toBeCloseTo(2.25);
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expect(telemetry?.feetPosition.z).toBeCloseTo(2.25);
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expect(telemetry?.movement).toMatchObject({
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expect(telemetry?.movement).toMatchObject({
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@@ -345,13 +346,18 @@ describe("FirstPersonNavigationController", () => {
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "Space" }));
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "Space" }));
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controller.update(0.1);
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controller.update(0.1);
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const telemetry = context.setFirstPersonTelemetry.mock.calls.at(-1)?.[0];
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.grounded).toBe(false);
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expect(telemetry?.grounded).toBe(false);
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expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
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expect(telemetry?.locomotionState.locomotionMode).toBe("airborne");
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expect(telemetry?.locomotionState.airborneKind).toBe("jumping");
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expect(telemetry?.locomotionState.airborneKind).toBe("jumping");
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expect(telemetry?.locomotionState.verticalVelocity).toBeGreaterThan(0);
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expect(telemetry?.locomotionState.verticalVelocity).toBeGreaterThan(0);
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expect(telemetry?.feetPosition.y ?? 0).toBeGreaterThan(0);
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expect(telemetry?.feetPosition.y ?? 0).toBeGreaterThan(0);
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expect(telemetry?.signals.jumpStarted).toBe(true);
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expect(telemetry?.signals.leftGround).toBe(true);
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expect(telemetry?.hooks.camera.jumping).toBe(true);
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expect(telemetry?.hooks.animation.airborneKind).toBe("jumping");
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "Space" }));
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "Space" }));
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controller.deactivate(context, {
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controller.deactivate(context, {
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@@ -397,7 +403,8 @@ describe("FirstPersonNavigationController", () => {
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);
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);
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controller.update(0.1);
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controller.update(0.1);
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const telemetry = context.setFirstPersonTelemetry.mock.calls.at(-1)?.[0];
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.locomotionState.gait).toBe("crouch");
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expect(telemetry?.locomotionState.gait).toBe("crouch");
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expect(telemetry?.locomotionState.crouched).toBe(true);
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expect(telemetry?.locomotionState.crouched).toBe(true);
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169
tests/unit/player-controller-telemetry.test.ts
Normal file
169
tests/unit/player-controller-telemetry.test.ts
Normal file
@@ -0,0 +1,169 @@
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import { describe, expect, it } from "vitest";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import type { RuntimeLocomotionState } from "../../src/runtime-three/navigation-controller";
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import {
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createPlayerControllerTelemetry,
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resolveRuntimeMovementTransitionSignals
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} from "../../src/runtime-three/player-controller-telemetry";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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function createLocomotionState(
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overrides: Partial<RuntimeLocomotionState> = {}
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): RuntimeLocomotionState {
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return {
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locomotionMode: "grounded",
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airborneKind: null,
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gait: "idle",
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grounded: true,
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crouched: false,
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sprinting: false,
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inputMagnitude: 0,
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requestedPlanarSpeed: 0,
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planarSpeed: 0,
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verticalVelocity: 0,
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contact: {
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collisionCount: 0,
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collidedAxes: {
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x: false,
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y: false,
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z: false
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},
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groundNormal: null,
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groundDistance: null,
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slopeDegrees: null,
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...overrides.contact
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},
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...overrides
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};
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}
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describe("player-controller-telemetry", () => {
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it("derives jump lift-off and wall-contact transitions", () => {
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const previousLocomotionState = createLocomotionState({
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locomotionMode: "grounded",
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grounded: true,
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gait: "walk",
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planarSpeed: 1.4,
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inputMagnitude: 1
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});
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const locomotionState = createLocomotionState({
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locomotionMode: "airborne",
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airborneKind: "jumping",
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grounded: false,
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gait: "walk",
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planarSpeed: 1.6,
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inputMagnitude: 1,
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verticalVelocity: 5.2,
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contact: {
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collisionCount: 1,
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collidedAxes: {
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x: true,
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y: false,
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z: false
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},
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groundNormal: null,
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groundDistance: null,
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slopeDegrees: null
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}
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});
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expect(
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resolveRuntimeMovementTransitionSignals({
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previousLocomotionState,
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previousInWaterVolume: false,
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locomotionState,
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inWaterVolume: false,
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jumpStarted: true,
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headBump: false
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})
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).toEqual({
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jumpStarted: true,
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leftGround: true,
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startedFalling: false,
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landed: false,
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enteredWater: false,
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exitedWater: false,
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wallContactStarted: true,
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headBump: false
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});
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});
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it("derives falling, water-entry, and head-bump transitions", () => {
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const previousLocomotionState = createLocomotionState({
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locomotionMode: "airborne",
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airborneKind: "jumping",
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grounded: false,
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verticalVelocity: 1.8
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});
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const locomotionState = createLocomotionState({
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locomotionMode: "airborne",
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airborneKind: "falling",
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grounded: false,
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verticalVelocity: -3.4
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});
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expect(
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resolveRuntimeMovementTransitionSignals({
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previousLocomotionState,
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previousInWaterVolume: false,
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locomotionState,
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inWaterVolume: true,
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jumpStarted: false,
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headBump: true
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})
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).toEqual({
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jumpStarted: false,
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leftGround: false,
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startedFalling: true,
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landed: false,
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enteredWater: true,
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exitedWater: false,
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wallContactStarted: false,
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headBump: true
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});
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});
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it("packages movement hooks for camera, audio, and animation consumers", () => {
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const runtimeScene = buildRuntimeSceneFromDocument(
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createEmptySceneDocument()
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);
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const telemetry = createPlayerControllerTelemetry({
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feetPosition: { x: 1, y: 2, z: 3 },
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eyePosition: { x: 1, y: 3.6, z: 3 },
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grounded: false,
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locomotionState: createLocomotionState({
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locomotionMode: "swimming",
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airborneKind: null,
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grounded: false,
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gait: "walk",
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inputMagnitude: 0.35,
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planarSpeed: 0.6,
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verticalVelocity: 0
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}),
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movement: runtimeScene.playerMovement,
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inWaterVolume: true,
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cameraSubmerged: true,
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inFogVolume: false,
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pointerLocked: false,
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spawn: runtimeScene.spawn,
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previousLocomotionState: createLocomotionState({
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locomotionMode: "grounded",
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grounded: true
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}),
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previousInWaterVolume: false,
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jumpStarted: false,
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headBump: false
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});
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expect(telemetry.signals.enteredWater).toBe(true);
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expect(telemetry.hooks.camera.swimming).toBe(true);
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expect(telemetry.hooks.camera.underwaterAmount).toBe(1);
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expect(telemetry.hooks.audio.underwaterAmount).toBe(1);
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expect(telemetry.hooks.animation.locomotionMode).toBe("swimming");
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expect(telemetry.hooks.animation.moving).toBe(true);
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expect(telemetry.hooks.animation.movementAmount).toBeCloseTo(0.6);
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expect(telemetry.hooks.animation.inWater).toBe(true);
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expect(telemetry.hooks.animation.signals.enteredWater).toBe(true);
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});
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});
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@@ -15,6 +15,17 @@ function createSwimmingTelemetry(
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runtimeScene: ReturnType<typeof buildRuntimeSceneFromDocument>,
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runtimeScene: ReturnType<typeof buildRuntimeSceneFromDocument>,
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cameraSubmerged: boolean
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cameraSubmerged: boolean
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): FirstPersonTelemetry {
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): FirstPersonTelemetry {
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const signals = {
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jumpStarted: false,
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leftGround: false,
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startedFalling: false,
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landed: false,
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enteredWater: false,
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exitedWater: false,
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wallContactStarted: false,
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headBump: false
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};
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return {
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return {
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feetPosition: { x: 0, y: 0, z: 0 },
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feetPosition: { x: 0, y: 0, z: 0 },
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eyePosition: { x: 0, y: cameraSubmerged ? 0.4 : 1.7, z: 0 },
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eyePosition: { x: 0, y: cameraSubmerged ? 0.4 : 1.7, z: 0 },
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@@ -47,7 +58,34 @@ function createSwimmingTelemetry(
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cameraSubmerged,
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cameraSubmerged,
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inFogVolume: false,
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inFogVolume: false,
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pointerLocked: true,
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pointerLocked: true,
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spawn: runtimeScene.spawn
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spawn: runtimeScene.spawn,
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signals,
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hooks: {
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camera: {
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jumping: false,
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falling: false,
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landing: false,
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swimming: true,
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underwaterAmount: cameraSubmerged ? 1 : 0.55
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},
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audio: {
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underwaterAmount: cameraSubmerged ? 1 : 0.55,
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enteredWater: false,
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exitedWater: false
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},
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animation: {
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locomotionMode: "swimming",
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airborneKind: null,
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gait: "walk",
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moving: true,
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movementAmount: 1,
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grounded: false,
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crouched: false,
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sprinting: false,
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inWater: true,
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signals
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}
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}
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};
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};
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}
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}
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@@ -100,7 +100,7 @@ function createRuntimeControllerContext(
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...desiredCameraPosition
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...desiredCameraPosition
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}),
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}),
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setRuntimeMessage: vi.fn(),
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setRuntimeMessage: vi.fn(),
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setFirstPersonTelemetry: vi.fn()
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setPlayerControllerTelemetry: vi.fn()
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}
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}
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};
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};
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}
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}
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@@ -184,7 +184,8 @@ describe("ThirdPersonNavigationController", () => {
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "ArrowUp" }));
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "ArrowUp" }));
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controller.update(1);
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controller.update(1);
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const telemetry = context.setFirstPersonTelemetry.mock.calls.at(-1)?.[0];
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(
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expect(
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Math.hypot(
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Math.hypot(
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@@ -254,7 +255,8 @@ describe("ThirdPersonNavigationController", () => {
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);
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);
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controller.update(1);
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controller.update(1);
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const telemetry = context.setFirstPersonTelemetry.mock.calls.at(-1)?.[0];
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.locomotionState.gait).toBe("sprint");
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expect(telemetry?.locomotionState.gait).toBe("sprint");
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expect(telemetry?.locomotionState.sprinting).toBe(true);
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expect(telemetry?.locomotionState.sprinting).toBe(true);
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Block a user