Update tests for player controller telemetry and refactor navigation controller tests
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169
tests/unit/player-controller-telemetry.test.ts
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169
tests/unit/player-controller-telemetry.test.ts
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import { describe, expect, it } from "vitest";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import type { RuntimeLocomotionState } from "../../src/runtime-three/navigation-controller";
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import {
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createPlayerControllerTelemetry,
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resolveRuntimeMovementTransitionSignals
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} from "../../src/runtime-three/player-controller-telemetry";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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function createLocomotionState(
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overrides: Partial<RuntimeLocomotionState> = {}
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): RuntimeLocomotionState {
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return {
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locomotionMode: "grounded",
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airborneKind: null,
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gait: "idle",
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grounded: true,
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crouched: false,
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sprinting: false,
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inputMagnitude: 0,
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requestedPlanarSpeed: 0,
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planarSpeed: 0,
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verticalVelocity: 0,
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contact: {
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collisionCount: 0,
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collidedAxes: {
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x: false,
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y: false,
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z: false
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},
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groundNormal: null,
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groundDistance: null,
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slopeDegrees: null,
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...overrides.contact
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},
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...overrides
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};
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}
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describe("player-controller-telemetry", () => {
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it("derives jump lift-off and wall-contact transitions", () => {
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const previousLocomotionState = createLocomotionState({
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locomotionMode: "grounded",
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grounded: true,
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gait: "walk",
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planarSpeed: 1.4,
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inputMagnitude: 1
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});
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const locomotionState = createLocomotionState({
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locomotionMode: "airborne",
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airborneKind: "jumping",
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grounded: false,
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gait: "walk",
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planarSpeed: 1.6,
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inputMagnitude: 1,
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verticalVelocity: 5.2,
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contact: {
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collisionCount: 1,
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collidedAxes: {
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x: true,
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y: false,
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z: false
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},
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groundNormal: null,
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groundDistance: null,
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slopeDegrees: null
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}
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});
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expect(
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resolveRuntimeMovementTransitionSignals({
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previousLocomotionState,
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previousInWaterVolume: false,
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locomotionState,
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inWaterVolume: false,
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jumpStarted: true,
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headBump: false
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})
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).toEqual({
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jumpStarted: true,
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leftGround: true,
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startedFalling: false,
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landed: false,
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enteredWater: false,
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exitedWater: false,
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wallContactStarted: true,
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headBump: false
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});
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});
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it("derives falling, water-entry, and head-bump transitions", () => {
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const previousLocomotionState = createLocomotionState({
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locomotionMode: "airborne",
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airborneKind: "jumping",
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grounded: false,
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verticalVelocity: 1.8
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});
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const locomotionState = createLocomotionState({
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locomotionMode: "airborne",
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airborneKind: "falling",
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grounded: false,
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verticalVelocity: -3.4
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});
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expect(
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resolveRuntimeMovementTransitionSignals({
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previousLocomotionState,
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previousInWaterVolume: false,
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locomotionState,
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inWaterVolume: true,
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jumpStarted: false,
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headBump: true
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})
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).toEqual({
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jumpStarted: false,
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leftGround: false,
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startedFalling: true,
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landed: false,
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enteredWater: true,
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exitedWater: false,
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wallContactStarted: false,
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headBump: true
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});
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});
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it("packages movement hooks for camera, audio, and animation consumers", () => {
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const runtimeScene = buildRuntimeSceneFromDocument(
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createEmptySceneDocument()
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);
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const telemetry = createPlayerControllerTelemetry({
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feetPosition: { x: 1, y: 2, z: 3 },
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eyePosition: { x: 1, y: 3.6, z: 3 },
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grounded: false,
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locomotionState: createLocomotionState({
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locomotionMode: "swimming",
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airborneKind: null,
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grounded: false,
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gait: "walk",
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inputMagnitude: 0.35,
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planarSpeed: 0.6,
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verticalVelocity: 0
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}),
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movement: runtimeScene.playerMovement,
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inWaterVolume: true,
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cameraSubmerged: true,
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inFogVolume: false,
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pointerLocked: false,
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spawn: runtimeScene.spawn,
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previousLocomotionState: createLocomotionState({
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locomotionMode: "grounded",
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grounded: true
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}),
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previousInWaterVolume: false,
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jumpStarted: false,
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headBump: false
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});
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expect(telemetry.signals.enteredWater).toBe(true);
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expect(telemetry.hooks.camera.swimming).toBe(true);
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expect(telemetry.hooks.camera.underwaterAmount).toBe(1);
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expect(telemetry.hooks.audio.underwaterAmount).toBe(1);
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expect(telemetry.hooks.animation.locomotionMode).toBe("swimming");
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expect(telemetry.hooks.animation.moving).toBe(true);
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expect(telemetry.hooks.animation.movementAmount).toBeCloseTo(0.6);
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expect(telemetry.hooks.animation.inWater).toBe(true);
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expect(telemetry.hooks.animation.signals.enteredWater).toBe(true);
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});
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});
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