Add tests for animation migration and interaction links
This commit is contained in:
@@ -772,6 +772,170 @@ describe("scene document JSON", () => {
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it("migrates v11 documents to v12 with animation fields defaulted to undefined on model instances", () => {
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const asset = {
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id: "asset-model-anim",
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kind: "model",
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sourceName: "animated.glb",
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mimeType: "model/gltf-binary",
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storageKey: createProjectAssetStorageKey("asset-model-anim"),
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byteLength: 1024,
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metadata: {
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kind: "model" as const,
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format: "glb" as const,
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sceneName: null,
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nodeCount: 1,
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meshCount: 1,
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materialNames: [],
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textureNames: [],
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animationNames: ["Walk"],
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boundingBox: null,
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warnings: []
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}
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};
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const migratedDocument = migrateSceneDocument({
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version: 11,
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name: "V11 Scene",
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world: createEmptySceneDocument().world,
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materials: createEmptySceneDocument().materials,
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textures: {},
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assets: { [asset.id]: asset },
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brushes: {},
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modelInstances: {
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"mi-1": {
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id: "mi-1",
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kind: "modelInstance",
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assetId: asset.id,
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position: { x: 0, y: 0, z: 0 },
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rotationDegrees: { x: 0, y: 0, z: 0 },
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scale: { x: 1, y: 1, z: 1 }
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}
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},
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entities: {},
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interactionLinks: {}
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});
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.modelInstances["mi-1"].animationClipName).toBeUndefined();
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expect(migratedDocument.modelInstances["mi-1"].animationAutoplay).toBeUndefined();
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});
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it("round-trips a v12 document containing playAnimation and stopAnimation interaction links", () => {
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const asset = {
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id: "asset-model-anim",
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kind: "model",
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sourceName: "animated.glb",
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mimeType: "model/gltf-binary",
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storageKey: createProjectAssetStorageKey("asset-model-anim"),
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byteLength: 1024,
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metadata: {
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kind: "model" as const,
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format: "glb" as const,
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sceneName: null,
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nodeCount: 1,
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meshCount: 1,
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materialNames: [],
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textureNames: [],
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animationNames: ["Walk", "Run"],
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boundingBox: null,
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warnings: []
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}
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};
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const modelInstance = createModelInstance({
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id: "mi-animated",
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assetId: asset.id,
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animationClipName: "Walk",
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animationAutoplay: true
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});
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const triggerVolume = createTriggerVolumeEntity({
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id: "entity-trigger-main"
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});
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const playLink = createPlayAnimationInteractionLink({
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id: "link-play",
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sourceEntityId: triggerVolume.id,
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trigger: "enter",
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targetModelInstanceId: modelInstance.id,
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clipName: "Walk"
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});
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const stopLink = createStopAnimationInteractionLink({
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id: "link-stop",
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sourceEntityId: triggerVolume.id,
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trigger: "exit",
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targetModelInstanceId: modelInstance.id
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});
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const document = {
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...createEmptySceneDocument({ name: "Animation Scene" }),
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assets: { [asset.id]: asset },
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modelInstances: { [modelInstance.id]: modelInstance },
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entities: { [triggerVolume.id]: triggerVolume },
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interactionLinks: {
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[playLink.id]: playLink,
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[stopLink.id]: stopLink
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}
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};
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expect(parseSceneDocumentJson(serializeSceneDocument(document))).toEqual(document);
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});
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it("rejects a v12 document where a playAnimation action has an empty clipName", () => {
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const asset = {
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id: "asset-model-anim",
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kind: "model",
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sourceName: "animated.glb",
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mimeType: "model/gltf-binary",
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storageKey: createProjectAssetStorageKey("asset-model-anim"),
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byteLength: 1024,
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metadata: {
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kind: "model" as const,
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format: "glb" as const,
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sceneName: null,
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nodeCount: 1,
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meshCount: 1,
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materialNames: [],
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textureNames: [],
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animationNames: [],
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boundingBox: null,
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warnings: []
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}
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};
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expect(() =>
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migrateSceneDocument({
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version: SCENE_DOCUMENT_VERSION,
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name: "Bad Animation Scene",
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world: createEmptySceneDocument().world,
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materials: createEmptySceneDocument().materials,
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textures: {},
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assets: { [asset.id]: asset },
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brushes: {},
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modelInstances: {},
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entities: {
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"entity-trigger-main": {
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id: "entity-trigger-main",
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kind: "triggerVolume",
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position: { x: 0, y: 0, z: 0 },
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size: { x: 2, y: 2, z: 2 },
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triggerOnEnter: true,
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triggerOnExit: false
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}
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},
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interactionLinks: {
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"link-bad-play": {
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id: "link-bad-play",
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sourceEntityId: "entity-trigger-main",
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trigger: "enter",
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action: {
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type: "playAnimation",
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targetModelInstanceId: "mi-animated",
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clipName: ""
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}
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}
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}
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})
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).toThrow();
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});
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it("rejects unsupported versions", () => {
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it("rejects unsupported versions", () => {
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expect(() =>
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expect(() =>
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migrateSceneDocument({
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migrateSceneDocument({
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