auto-git:
[change] tests/unit/third-person-navigation-controller.test.ts
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@@ -110,6 +110,71 @@ function createRuntimeControllerContext(
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};
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};
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}
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}
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function createThirdPersonLedgeGrabContext(topY = 2) {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-third-person-ledge-grab",
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position: {
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x: 0,
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y: 1,
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z: 0
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},
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inputBindings: {
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keyboard: {
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moveForward: "ArrowUp",
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moveBackward: "ArrowDown",
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moveLeft: "ArrowLeft",
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moveRight: "ArrowRight"
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}
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}
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});
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const { context } = createRuntimeControllerContext(playerStart);
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context.resolveFirstPersonMotion = (
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feetPosition: Vec3,
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motion: Vec3,
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_shape: FirstPersonPlayerShape
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) => ({
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feetPosition: {
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x: feetPosition.x + motion.x * 0.2,
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y: feetPosition.y + motion.y,
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z: feetPosition.z + motion.z * 0.2
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},
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grounded: false,
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collisionCount: 1,
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groundCollisionNormal: null,
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collidedAxes: {
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x: false,
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y: false,
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z: true
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}
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});
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Object.assign(context, {
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probePlayerGround: vi.fn((feetPosition: Vec3) => {
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const distance = feetPosition.y - topY;
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return feetPosition.z > 0.1 && distance >= 0 && distance <= 0.6
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? {
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grounded: true,
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distance,
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normal: { x: 0, y: 1, z: 0 },
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slopeDegrees: 0
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}
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: {
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grounded: false,
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distance: null,
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normal: null,
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slopeDegrees: null
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};
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}),
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canOccupyPlayerShape: vi.fn(
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(feetPosition: Vec3) =>
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feetPosition.z <= 0.08 || feetPosition.y >= topY
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)
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});
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return { context };
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}
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describe("ThirdPersonNavigationController", () => {
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describe("ThirdPersonNavigationController", () => {
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afterEach(() => {
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afterEach(() => {
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vi.restoreAllMocks();
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vi.restoreAllMocks();
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