auto-git:
[change] tests/unit/world-shader-sky.test.ts
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@@ -23,6 +23,8 @@ describe("resolveWorldShaderSkyRenderState", () => {
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world.shaderSky.dayTopColorHex = "#88ccff";
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world.shaderSky.dayBottomColorHex = "#dff3ff";
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world.shaderSky.horizonHeight = -0.08;
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world.shaderSky.aurora.enabled = true;
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world.shaderSky.aurora.intensity = 1.4;
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world.shaderSky.stars.horizonFadeOffset = 0.06;
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world.timeOfDay.dawn.background = {
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mode: "verticalGradient",
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@@ -121,6 +123,11 @@ describe("resolveWorldShaderSkyRenderState", () => {
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);
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expect(dawnSky?.stars.visibility ?? 0).toBeGreaterThan(0);
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expect(noonSky?.stars.visibility ?? 1).toBe(0);
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expect(midnightSky?.aurora.visibility ?? 0).toBeGreaterThan(
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dawnSky?.aurora.visibility ?? 0
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);
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expect(dawnSky?.aurora.visibility ?? 0).toBeGreaterThan(0);
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expect(noonSky?.aurora.visibility ?? 1).toBe(0);
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});
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it("keeps shader sky drift and celestial visibility coherent across days", () => {
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@@ -304,10 +311,21 @@ describe("resolveWorldShaderSkyRenderState", () => {
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sunIntensity: baseSky.celestial.sunIntensity + 0.2
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}
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};
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const auroraSky =
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baseSky === null
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? null
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: {
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...baseSky,
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aurora: {
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...baseSky.aurora,
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visibility: baseSky.aurora.visibility + 0.12
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}
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};
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expect(baseSky).not.toBeNull();
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expect(nearSky).not.toBeNull();
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expect(shiftedSky).not.toBeNull();
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expect(auroraSky).not.toBeNull();
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expect(
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createWorldShaderSkyEnvironmentCacheKey(
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nearSky ?? (baseSky as NonNullable<typeof baseSky>)
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@@ -326,5 +344,14 @@ describe("resolveWorldShaderSkyRenderState", () => {
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baseSky as NonNullable<typeof baseSky>
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)
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);
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expect(
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createWorldShaderSkyEnvironmentCacheKey(
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auroraSky ?? (baseSky as NonNullable<typeof baseSky>)
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)
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).not.toBe(
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createWorldShaderSkyEnvironmentCacheKey(
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baseSky as NonNullable<typeof baseSky>
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)
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);
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});
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});
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