Add audio asset support in App and RunnerCanvas components
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@@ -1,5 +1,6 @@
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import { useEffect, useRef, useState } from "react";
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import type { LoadedAudioAsset } from "../assets/audio-assets";
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import type { LoadedModelAsset } from "../assets/gltf-model-import";
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import type { LoadedImageAsset } from "../assets/image-assets";
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import type { ProjectAssetRecord } from "../assets/project-assets";
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@@ -14,6 +15,7 @@ interface RunnerCanvasProps {
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projectAssets: Record<string, ProjectAssetRecord>;
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loadedModelAssets: Record<string, LoadedModelAsset>;
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loadedImageAssets: Record<string, LoadedImageAsset>;
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loadedAudioAssets: Record<string, LoadedAudioAsset>;
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navigationMode: RuntimeNavigationMode;
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onRuntimeMessageChange(message: string | null): void;
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onFirstPersonTelemetryChange(telemetry: FirstPersonTelemetry | null): void;
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@@ -25,6 +27,7 @@ export function RunnerCanvas({
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projectAssets,
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loadedModelAssets,
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loadedImageAssets,
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loadedAudioAssets,
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navigationMode,
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onRuntimeMessageChange,
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onFirstPersonTelemetryChange,
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@@ -78,8 +81,8 @@ export function RunnerCanvas({
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}, [onFirstPersonTelemetryChange, onInteractionPromptChange, onRuntimeMessageChange]);
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useEffect(() => {
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hostRef.current?.updateAssets(projectAssets, loadedModelAssets, loadedImageAssets);
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}, [projectAssets, loadedModelAssets, loadedImageAssets]);
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hostRef.current?.updateAssets(projectAssets, loadedModelAssets, loadedImageAssets, loadedAudioAssets);
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}, [projectAssets, loadedModelAssets, loadedImageAssets, loadedAudioAssets]);
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useEffect(() => {
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hostRef.current?.loadScene(runtimeScene);
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