Refactor first-person navigation logic and remove explicit pointer lock handling

This commit is contained in:
2026-04-27 18:43:49 +02:00
parent 2d194832aa
commit 1f198aee02
6 changed files with 15 additions and 116 deletions

View File

@@ -705,7 +705,6 @@ describe("validateSceneDocument", () => {
interactionAngleDegrees: Number.NaN,
allowLookInputTargetSwitch: "yes" as unknown as boolean,
targetButtonCyclesActiveTarget: 1 as unknown as boolean,
invertMouseCameraHorizontal: "yes" as unknown as boolean,
movementTemplate: {
kind: "invalidTemplate",
moveSpeed: 0,