Update scene document version and enhance box brush calculations
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@@ -6,7 +6,8 @@ import type { InteractionLink } from "../interactions/interaction-links";
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import { cloneMaterialRegistry, createStarterMaterialRegistry, type MaterialDef } from "../materials/starter-material-library";
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import { createDefaultWorldSettings, type WorldSettings } from "./world-settings";
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export const SCENE_DOCUMENT_VERSION = 17 as const;
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export const SCENE_DOCUMENT_VERSION = 18 as const;
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export const WHITEBOX_FLOAT_TRANSFORM_SCENE_DOCUMENT_VERSION = 18 as const;
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export const PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION = 17 as const;
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export const IMPORTED_MODEL_COLLIDERS_SCENE_DOCUMENT_VERSION = 16 as const;
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export const ENTITY_NAMES_SCENE_DOCUMENT_VERSION = 15 as const;
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@@ -1,3 +1,5 @@
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import { Euler, MathUtils, Vector3 } from "three";
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import type { Vec3 } from "../core/vector";
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import type { BoxBrush } from "../document/brushes";
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@@ -15,33 +17,52 @@ export function getBoxBrushHalfSize(brush: BoxBrush): Vec3 {
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}
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export function getBoxBrushBounds(brush: BoxBrush): BoxBrushBounds {
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const halfSize = getBoxBrushHalfSize(brush);
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const corners = getBoxBrushCornerPositions(brush);
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const firstCorner = corners[0];
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const min = { ...firstCorner };
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const max = { ...firstCorner };
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for (const corner of corners.slice(1)) {
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min.x = Math.min(min.x, corner.x);
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min.y = Math.min(min.y, corner.y);
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min.z = Math.min(min.z, corner.z);
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max.x = Math.max(max.x, corner.x);
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max.y = Math.max(max.y, corner.y);
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max.z = Math.max(max.z, corner.z);
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}
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return {
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min: {
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x: brush.center.x - halfSize.x,
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y: brush.center.y - halfSize.y,
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z: brush.center.z - halfSize.z
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},
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max: {
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x: brush.center.x + halfSize.x,
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y: brush.center.y + halfSize.y,
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z: brush.center.z + halfSize.z
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}
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min,
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max
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};
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}
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export function getBoxBrushCornerPositions(brush: BoxBrush): Vec3[] {
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const bounds = getBoxBrushBounds(brush);
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return [
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{ x: bounds.min.x, y: bounds.min.y, z: bounds.min.z },
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{ x: bounds.max.x, y: bounds.min.y, z: bounds.min.z },
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{ x: bounds.min.x, y: bounds.max.y, z: bounds.min.z },
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{ x: bounds.max.x, y: bounds.max.y, z: bounds.min.z },
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{ x: bounds.min.x, y: bounds.min.y, z: bounds.max.z },
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{ x: bounds.max.x, y: bounds.min.y, z: bounds.max.z },
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{ x: bounds.min.x, y: bounds.max.y, z: bounds.max.z },
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{ x: bounds.max.x, y: bounds.max.y, z: bounds.max.z }
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const halfSize = getBoxBrushHalfSize(brush);
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const rotation = new Euler(
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MathUtils.degToRad(brush.rotationDegrees.x),
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MathUtils.degToRad(brush.rotationDegrees.y),
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MathUtils.degToRad(brush.rotationDegrees.z),
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"XYZ"
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);
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const offsets = [
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new Vector3(-halfSize.x, -halfSize.y, -halfSize.z),
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new Vector3(halfSize.x, -halfSize.y, -halfSize.z),
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new Vector3(-halfSize.x, halfSize.y, -halfSize.z),
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new Vector3(halfSize.x, halfSize.y, -halfSize.z),
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new Vector3(-halfSize.x, -halfSize.y, halfSize.z),
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new Vector3(halfSize.x, -halfSize.y, halfSize.z),
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new Vector3(-halfSize.x, halfSize.y, halfSize.z),
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new Vector3(halfSize.x, halfSize.y, halfSize.z)
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];
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return offsets.map((offset) => {
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const rotatedOffset = offset.clone().applyEuler(rotation);
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return {
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x: brush.center.x + rotatedOffset.x,
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y: brush.center.y + rotatedOffset.y,
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z: brush.center.z + rotatedOffset.z
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};
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});
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}
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