Feature: Add clearTarget input binding and resolution for player start actions
This commit is contained in:
@@ -20,6 +20,7 @@ export interface PlayerStartActionInputState
|
||||
sprint: number;
|
||||
crouch: number;
|
||||
interact: number;
|
||||
clearTarget: number;
|
||||
pauseTime: number;
|
||||
}
|
||||
|
||||
@@ -297,6 +298,10 @@ export function resolvePlayerStartActionInputs(
|
||||
pressedKeys.has(bindings.keyboard.interact) ? 1 : 0,
|
||||
readGamepadActionBindingStrength(gamepads, bindings.gamepad.interact)
|
||||
),
|
||||
clearTarget: Math.max(
|
||||
pressedKeys.has(bindings.keyboard.clearTarget) ? 1 : 0,
|
||||
readGamepadActionBindingStrength(gamepads, bindings.gamepad.clearTarget)
|
||||
),
|
||||
pauseTime: Math.max(
|
||||
pressedKeys.has(bindings.keyboard.pauseTime) ? 1 : 0,
|
||||
readGamepadActionBindingStrength(gamepads, bindings.gamepad.pauseTime)
|
||||
@@ -322,6 +327,15 @@ export function resolvePlayerStartInteractInput(
|
||||
.interact;
|
||||
}
|
||||
|
||||
export function resolvePlayerStartClearTargetInput(
|
||||
pressedKeys: ReadonlySet<string>,
|
||||
bindings: PlayerStartInputBindings,
|
||||
gamepads: ArrayLike<Gamepad | null> | null | undefined = getAvailableGamepads()
|
||||
): number {
|
||||
return resolvePlayerStartActionInputs(pressedKeys, bindings, gamepads)
|
||||
.clearTarget;
|
||||
}
|
||||
|
||||
export function resolveDefaultTargetCycleInput(
|
||||
gamepads: ArrayLike<Gamepad | null> | null | undefined = getAvailableGamepads()
|
||||
): number {
|
||||
|
||||
Reference in New Issue
Block a user