Rename activateSceneExit to startSceneTransition
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@@ -146,7 +146,6 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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interactionEnabled: false
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interactionEnabled: false
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}
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}
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],
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],
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sceneExits: []
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},
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},
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interactionLinks: [],
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interactionLinks: [],
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control: createEmptyRuntimeControlSurfaceDefinition(),
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control: createEmptyRuntimeControlSurfaceDefinition(),
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@@ -186,7 +185,7 @@ function createDispatcher(
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): RuntimeInteractionDispatcher {
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): RuntimeInteractionDispatcher {
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return {
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return {
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teleportPlayer: () => {},
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teleportPlayer: () => {},
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activateSceneExit: () => {},
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startSceneTransition: () => {},
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toggleBrushVisibility: () => {},
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toggleBrushVisibility: () => {},
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playAnimation: () => {},
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playAnimation: () => {},
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stopAnimation: () => {},
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stopAnimation: () => {},
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@@ -223,7 +222,7 @@ describe("RuntimeInteractionSystem", () => {
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teleportPlayer: (target, link) => {
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teleportPlayer: (target, link) => {
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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},
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},
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activateSceneExit: () => {},
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startSceneTransition: () => {},
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toggleBrushVisibility: () => {
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toggleBrushVisibility: () => {
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dispatches.push("toggle");
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dispatches.push("toggle");
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},
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},
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@@ -245,7 +244,7 @@ describe("RuntimeInteractionSystem", () => {
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teleportPlayer: (target, link) => {
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teleportPlayer: (target, link) => {
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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},
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},
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activateSceneExit: () => {},
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startSceneTransition: () => {},
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toggleBrushVisibility: () => {
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toggleBrushVisibility: () => {
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dispatches.push("toggle");
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dispatches.push("toggle");
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},
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},
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@@ -289,7 +288,7 @@ describe("RuntimeInteractionSystem", () => {
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teleportPlayer: () => {
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teleportPlayer: () => {
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throw new Error("Teleport should not dispatch in this fixture.");
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throw new Error("Teleport should not dispatch in this fixture.");
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},
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},
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activateSceneExit: () => {
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startSceneTransition: () => {
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throw new Error("Scene exit should not dispatch in this fixture.");
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throw new Error("Scene exit should not dispatch in this fixture.");
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},
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},
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toggleBrushVisibility: () => {
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toggleBrushVisibility: () => {
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@@ -342,7 +341,7 @@ describe("RuntimeInteractionSystem", () => {
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teleportPlayer: () => {
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teleportPlayer: () => {
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throw new Error("Teleport should not dispatch in this fixture.");
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throw new Error("Teleport should not dispatch in this fixture.");
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},
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},
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activateSceneExit: () => {
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startSceneTransition: () => {
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throw new Error("Scene exit should not dispatch in this fixture.");
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throw new Error("Scene exit should not dispatch in this fixture.");
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},
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},
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toggleBrushVisibility: (brushId, visible) => {
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toggleBrushVisibility: (brushId, visible) => {
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@@ -369,7 +368,7 @@ describe("RuntimeInteractionSystem", () => {
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teleportPlayer: () => {
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teleportPlayer: () => {
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throw new Error("Teleport should not dispatch in this fixture.");
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throw new Error("Teleport should not dispatch in this fixture.");
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},
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},
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activateSceneExit: () => {
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startSceneTransition: () => {
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throw new Error("Scene exit should not dispatch in this fixture.");
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throw new Error("Scene exit should not dispatch in this fixture.");
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},
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},
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toggleBrushVisibility: (brushId, visible) => {
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toggleBrushVisibility: (brushId, visible) => {
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@@ -516,7 +515,7 @@ describe("RuntimeInteractionSystem", () => {
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teleportPlayer: (target, link) => {
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teleportPlayer: (target, link) => {
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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dispatches.push(`${link.id}:${target.entityId}:${target.position.x}`);
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},
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},
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activateSceneExit: () => {
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startSceneTransition: () => {
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throw new Error(
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throw new Error(
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"Scene exit should not dispatch for this click fixture."
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"Scene exit should not dispatch for this click fixture."
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);
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);
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@@ -564,7 +563,7 @@ describe("RuntimeInteractionSystem", () => {
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teleportPlayer: () => {
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teleportPlayer: () => {
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throw new Error("Teleport should not dispatch in this fixture.");
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throw new Error("Teleport should not dispatch in this fixture.");
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},
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},
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activateSceneExit: () => {
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startSceneTransition: () => {
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throw new Error("Scene exit should not dispatch in this fixture.");
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throw new Error("Scene exit should not dispatch in this fixture.");
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},
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},
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toggleBrushVisibility: () => {
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toggleBrushVisibility: () => {
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