Add validation for foliage wind settings in world document validation
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@@ -136,6 +136,10 @@ import {
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MAX_FOLIAGE_QUALITY_DENSITY_MULTIPLIER,
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MIN_FOLIAGE_QUALITY_MAX_DISTANCE_MULTIPLIER,
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MAX_FOLIAGE_QUALITY_MAX_DISTANCE_MULTIPLIER,
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MIN_FOLIAGE_QUALITY_WIND_SPEED,
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MAX_FOLIAGE_QUALITY_WIND_SPEED,
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MIN_FOLIAGE_QUALITY_WIND_STRENGTH,
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MAX_FOLIAGE_QUALITY_WIND_STRENGTH,
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MAX_ADVANCED_RENDERING_LENS_FLARE_GHOST_COUNT,
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isHexColorString,
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isWorldShaderSkyPresetId,
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@@ -1541,6 +1545,68 @@ function validateWorldSettings(
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);
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}
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if (!isBoolean(advancedRendering.foliage.windEnabled)) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-foliage-quality-wind-enabled",
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"Foliage wind enabled must be a boolean.",
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"world.advancedRendering.foliage.windEnabled"
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)
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);
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}
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if (
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!isFiniteNumberInRange(
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advancedRendering.foliage.windStrength,
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MIN_FOLIAGE_QUALITY_WIND_STRENGTH,
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MAX_FOLIAGE_QUALITY_WIND_STRENGTH
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)
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) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-foliage-quality-wind-strength",
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`Foliage wind strength must be a finite number between ${MIN_FOLIAGE_QUALITY_WIND_STRENGTH} and ${MAX_FOLIAGE_QUALITY_WIND_STRENGTH}.`,
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"world.advancedRendering.foliage.windStrength"
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)
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);
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}
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if (
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!isFiniteNumberInRange(
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advancedRendering.foliage.windSpeed,
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MIN_FOLIAGE_QUALITY_WIND_SPEED,
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MAX_FOLIAGE_QUALITY_WIND_SPEED
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)
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) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-foliage-quality-wind-speed",
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`Foliage wind speed must be a finite number between ${MIN_FOLIAGE_QUALITY_WIND_SPEED} and ${MAX_FOLIAGE_QUALITY_WIND_SPEED}.`,
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"world.advancedRendering.foliage.windSpeed"
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)
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);
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}
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if (
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!isFiniteNumberInRange(
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advancedRendering.foliage.windDirectionDegrees,
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0,
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360
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)
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) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-foliage-quality-wind-direction",
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"Foliage wind direction must be a finite number between 0 and 360 degrees.",
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"world.advancedRendering.foliage.windDirectionDegrees"
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)
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);
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}
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if (!isBoxVolumeRenderPath(advancedRendering.fogPath)) {
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diagnostics.push(
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createDiagnostic(
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