Add player collision module
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50
src/runtime-three/player-collision.ts
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50
src/runtime-three/player-collision.ts
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@@ -0,0 +1,50 @@
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import type { Vec3 } from "../core/vector";
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export type FirstPersonPlayerShape =
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| {
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mode: "capsule";
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radius: number;
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height: number;
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eyeHeight: number;
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}
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| {
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mode: "box";
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size: Vec3;
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eyeHeight: number;
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}
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| {
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mode: "none";
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eyeHeight: number;
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};
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export interface ResolvedPlayerMotion {
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feetPosition: Vec3;
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grounded: boolean;
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collidedAxes: {
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x: boolean;
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y: boolean;
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z: boolean;
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};
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}
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export const FIRST_PERSON_PLAYER_SHAPE: FirstPersonPlayerShape = {
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mode: "capsule",
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radius: 0.3,
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height: 1.8,
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eyeHeight: 1.6
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};
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export function getFirstPersonPlayerEyeHeight(shape: FirstPersonPlayerShape): number {
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return shape.eyeHeight;
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}
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export function getFirstPersonPlayerHeight(shape: FirstPersonPlayerShape): number | null {
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switch (shape.mode) {
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case "capsule":
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return shape.height;
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case "box":
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return shape.size.y;
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case "none":
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return null;
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}
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}
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